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Testing the effect of A/G weapons as used on the Mig-21.


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Posted
Was that a new sound for the RN impact? Sounded cool!

 

I've ripped the sound from a real A bomb explosion video, messed about with it and then blended it with the game sound, to replace the rather pathetic weak door slam sound from the game.

 

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Posted
The type of LL attack seen in the video is best suited to fixed targets, where you know the exact location, but you can go slower. I've used auto sight, but it's not accurate using the center pipper for retarded or CBUs, it will always drop short so i've adjusted the wingspan ring and use the lower part to aim with, you also need to allow for the release time delay. It takes a lot of practice to get decent repeat hits. For better accuracy it would be better to pop up and use a shallow dive.

 

GL.

 

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What is the target wingspan that you use? Are you using the number on the dial or the one in the red display. What is your approximate speed at TOR

 

Sent from my SM-G900W8 using Tapatalk

Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
What is the target wingspan that you use? Are you using the number on the dial or the one in the red display. What is your approximate speed at TOR

 

Sent from my SM-G900W8 using Tapatalk

 

If it's for the 150' release, then information you require is contained within the video and intro. 16 on white dial, 600 kts.

 

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  • 1 month later...
Posted (edited)

Some alterations have been made to the bomb sight of the Mig-21 after the recent patch update (1.5.351417) and I want to see what effect this has had in comparison to an earlier video using the same attack profile. This type of pop up attack is taken from real life profiles. A low level attack is also shown at the end.

 

 

 

Only 2 in about 10 replays worked in this lot to provide external views.

 

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Edited by Holbeach
Added text.
  • Like 1
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Posted (edited)

As above.

 

 

The span ring can't be adjusted anymore in this situation (auto).

 

A solution in auto still works even after the bombs have gone (it use to return to center).

 

In manual, the pip use to bob up and down the plumb line and was difficult to use but is now fixed correctly and depresses to 7 deg. which is correct.

 

Replay corruption seems to be much worse, it took about ten goes to get these external views and there is still no sound on the explosions.

 

Manual depression is now working correctly, so I'll think I'll give it a go next.

 

I just love those clusters.

 

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Edited by Holbeach
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Posted
So, is there any special trick to using the retarded bombs, been trying them out but sometimes they work, sometimes they don't. I have the Sapphire in Locked Beam Mode so the piper gets an accurate measurement, flying low level and releasing when the pipper is on target. Sometimes I get a succesful hit, sometimes the bomb is way off. I really feel a bit foolish that I cannot figure this out!

 

Excellent video's as well, gives me a good idea on how the bombs work and what the result is!

 

Always will get better results releasing from steeper angle. The low altitude release brings many variables into the release...did I release pulling g's resulting in a long sling, and bank in ever so slightly also effects it.

on

  • 2 weeks later...
Posted (edited)
Always will get better results releasing from steeper angle. The low altitude release brings many variables into the release...did I release pulling g's resulting in a long sling, and bank in ever so slightly also effects it.

 

The low fast release was a RL tactic used to surprise defended static targets and a shallow dive would be more accurate, but would expose your self to AAA and manpads for longer.

 

Bare in mind that this is a thread about the actual effect of the weapon on the target, including blast effect and small rockets on tanks rather than the actual attack method, which is your choice.

 

Regards

 

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Edited by Holbeach
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  • 10 months later...
Posted (edited)

This is an update to the previous video, to see if anything has changed after the last DCS update 1.5.6.1938.

 

How low can you go, for successful cluster deployment. These are level drops at 385' AGL and is about the low limit for a canister pop. Dropped this low, they don't spread very well, so I'll try again at 700'.

 

 

Replays started off OK, but after a while they were completely buggered, so any kind of creative video is impossible. :mad:

 

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Edited by Holbeach
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Posted (edited)

Rockets, fired at 650' AGL, are a better bet than clusters, for an attack on a long convoy. Straight and Level (13 kill) and Direct Pop-Up (16 kill) attacks are used.

Replays stopped working, so I gave up on this one.

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Edited by Holbeach
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Posted

Crimea Nuclear Test Range.

 

 

Since I last used the RN-24 nuclear device, a year ago, I find the blast now destroys the delivery Mig-21. Trucks survive at 3nm, but the aircraft is vaporised at 7 nm. making it completely useless. Over shoulder attack method is used.

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Posted (edited)
Well, that does indeed make the RN-24 useless. What about the -28?

 

The 28 is puny in comparison, about 1/10th of the RN-24 and is still usable.

 

It surely is a bug, I hope.

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Edited by Holbeach
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Posted

Further testing of the RN-24 shows that 12nm is required to escape the blast for any aircraft.

The best I managed was 8.4 nm when dropped at 40000' and was instant vapour.

At 11nm you are dead. At 13nm OK.

 

Clearly somebody has thought that air blast damage is required, (as it should be), but has gone a bit mad with it.

 

Ground damage remains the same.

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  • 4 months later...
Posted

Shortly after making the previous, nuke bug, video, the weapon release panel was removed, rendering the bomb unusable.

 

Was this deliberate or a bug?

Was it removed while the bomb blast bug is being fixed?

Is there a work-round?

Or.

Is this an end to nuclear war as we know it?

 

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  • 3 weeks later...
Posted

With information gleaned from another thread, I find it's still possible to drop the nuke, without the panel showing.

 

I dropped the RN-24 in my Crimea site and I was instadead at 7.5 miles.

 

But dropping it on the mainland, there was no problem.

 

The plot thickens.

 

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Posted (edited)
With information gleaned from another thread, I find it's still possible to drop the nuke, without the panel showing.

 

I dropped the RN-24 in my Crimea site and I was instadead at 7.5 miles.

 

But dropping it on the mainland, there was no problem.

 

The plot thickens.

 

..

 

I noticed an issue while experimenting with the RN-24. If I drop it on a city all ground units (infantry and watch towers) survive and so do I. But if I drop it on an airfield most of the buildings, all units on the airfield and myself are vaporized the second it detonates.

 

The plot is thicker than we first believed.

 

But, the truth is out there! :ufo:

Screen_170803_161325.thumb.jpg.2176fd453cf89fbc34a8b31192e16f31.jpg

Edited by kelpie
  • Like 1

Modules:

Owned:

P-51D, F/A-18C, AJS-37, NTTR, F-5E, M-2000C, Bf 109, Fw 190 D-9, F-86F, Mig-15Bis, A-10C, Combined Arms, Mi-8Mtv2, UH-1H, Black Shark 2, Mig-21Bis, FC3, F-14A/B, Mig-19, Spitfire, JF-17, Persian Gulf

 

Would Like to See:

Mig-29K, Su-24, Mig-25, J-8II, J-10 , Tornado

 

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Posted

After a few more drops, I find that, if I kill someone on the ground with the RN 24, then I die with them and my ai helper, out to 11nm.

 

If I drop on open ground, I survive. Drops are from 35,000'.

 

It's either a bug or devine retribution.

 

Either way, it's not a lot of use.

 

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  • 1 month later...
Posted (edited)

DCS, Mig-21, nuke bug. Is it fixed?

 

There has been a recent update, so I wonder if the bug, whereby the delivery Mig-21 gets destroyed by the RN-24 nuclear explosion, has been fixed.

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Dropped from 35,000' on open ground.

 

 

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Holbeach bomb range, for Greg.

Edited by Holbeach
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  • 1 year later...
Posted (edited)

The large RN 24, 10 kt. nuke is completely useless, so let's see if the titchy RN 28 is any good. I use to be able to lob this about 5.2 miles, but now it's just over 4, so already it looks bad. The reason for the shortfall is the rapid reduction in speed after launch, as if it's retarded.

The terminal velocity of this bomb, is less than a Mk 83 at its apex.

 

 

Update: When dropped from 22000', the RN-28 bomb actually slows down to a terminal velocity of 340 kts. Safe drop is 15000' AGL. giving 4.0 nm distance.

 

A mk 83, increases speed to 730 kts. for comparison..

 

 

 

 

 

 

 

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Edited by Holbeach
Added update.
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