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Posted

Hello,

 

Since I've been hosting my server, I have a lot of crashes happening and even more lately after the new patch.

 

I am going to use this thread to report them

Mirknir

My old server:

The Thread

Posted

Server crashed to desktop in:

IsTransparent@gCloudGenZW

 

The map contains dynamic weather with light clouds

Also, the server is running without 3D rendering.

options.graphics.render3D = false

options.graphics.maxfps = 20

 

The crash didn't even pop-up the windows 'This program has stopped running' message box.

 

I hope this will help

DCS-20150906-235417.crash.txt

Mirknir

My old server:

The Thread

Posted

Server crashed again. It's one of the callstack I see a lot.

NextEvent@wWakeupTime

 

The last log lines are

82992.659 INFO NET: Lua: Client [6] "BlazingHornet" joined Blue in "F-15C"(2378)

83026.784 INFO SCRIPTING: OpenConflict: Respawn time for fast group: __RSP_F__Blue_CAP_Wardens #001

83026.784 INFO SCRIPTING: OpenConflict: Using group: __RSP_F__Blue_CAP_Wardens #002

83026.806 INFO DCS: try to write dump information

83028.895 INFO EDCORE: Minidump created.

83028.899 INFO DCS: try to write track file

The last lines are from my script so it may be related to it but this code is running for hours without problems.

if newGroupobj then

env.info('OpenConflict: Using group: '..newGroupName)

trigger.action.activateGroup(newGroupobj)

self.respawnslow_names[groupIndex] = newGroupName

self.respawnslow_respawnTimes[groupIndex] = 0

else

env.info('OpenConflict: No group to use')

table.remove(self.respawnslow_names, groupIndex)

table.remove(self.respawnslow_respawnTimes, groupIndex)

end

 

 

I am not sure how to prevent this kind of bug.

It seems it could be related to the long time I am running the server even if I do a reloadmap every 4h.

 

Any advice?

 

DCS-20150904-153305.crash.txt

Mirknir

My old server:

The Thread

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