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Posted

I've noticed quite a bit of inconsistency and had some questions on the missiles.

 

Online, I was able to get a lock - fire away and get a kill - was very pleased.

 

To practice this more I went offline and setup a 1v1 scenario with a Mig. I was nearly dead six of a Mig and fire the missile and it always misses.

 

Is there such a thing as being 'too close' ? I realize ground and sun effect the missile, but I don't believe either was in play.

 

If anyone here has some good pointers to using the missiles more consistency let me know!

 

Thanks in advance - love the Sabre!

Posted

Yes same here. Offline i get a 80-90% miss rate, even from six on a not maneuvering target with a slight look up and the sun behind me, 1-2 G's, no clouds, good lock tone and the missile comes off the rail flies straight, goes past the Mig and disappears into the distance. I try to fire from at least 2000-3000ft range to give the missile time to track/adjust its flight path, but the results are very poor. I understand these are very early missiles with a high fail rate, but even under near perfect test conditions the miss rate is high. Maybe the Ai chops his throttle and reduces his IR, not sure.

 

The 2 missiles really kill your speed too, a lot more than 4 drop tanks, 16 rockets or 2 bombs etc which are a lot heavier and cause more drag, This also seems strange.

 

The F86 is a real nice plane to fly and hopefully all the bugs and missing features will get sorted.

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