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Posted (edited)

I can't get it to work at all. Anybody out there tried it/solved it who is more software capable than I am?

 

Thanks.

Edited by geert
Posted

yes it does work you just have to make sure you are running Full Screen. Hit this key combo to do so:

 

 

LALT + Enter

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Posted

I have just tried the key combination, you should do it when you are on the main interface screen also make sure that your display is set to the 3d vision2 monitor ( I have found that I have to make sure 3d discover is not on. for some reason my system defaults to this on every boot and not my Acer 3d Vision).

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Posted
3D vision with dcs 1.5 works ?

not for me even if in full screen .

 

 

Yes it does work.. Are you hitting the key combo to put it in full screen?? just having full screen enabled in the DCS Options menu will not put it in full screen

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Posted

Left alt + enter makes 3dvision work, so thanks for that tip!

However, I tested a few things and unfortunately it's quite buggy in my case.

Sometimes there's a different (static) view in one eye which doens't refresh,so it can be a frame from inside the mission editor while the other eye shows the normal perspective for that eye. Sometimes just mono-vision. One time during flying it switched from stereo to mono and I could not get stereo back. In the heuy I tried one mission and it seemed to work, after that I tested a later time scenario (dusk) and there was no stereo. Then I quit the mission and edited something in the mission editor, like start time or start base and see what hapened. Sometimes stereo works sometimes not, haven't found out any structure in this, so for instance, at one time stereo stopped working when I went to Batumi, then, after I got stereo working again I switched back to Batumi and stereo worked. In addition, when there's lots of switching from full screen to windowed freetrack "lost track" so to speak a couple of times.

Do any of you have the same issues?

Posted (edited)
Yes it does work.. Are you hitting the key combo to put it in full screen?? just having full screen enabled in the DCS Options menu will not put it in full screen

 

thank it's run very well as never , enjoy :thumbup:

 

only little problem with horizon

Edited by sport02
Posted (edited)

mtbikergt78,

Did you reply to my post or another one?

 

Also, has anybody got any of the HUD MODS working for stereo3d?

The HELIX mod doens´t work any more, which could only work for directx9 if I`m not mistaken.

A-10C crashes in my case so couldn´t test that one which was based on some LUA script.

Obviously something that requires fixing.

Edited by geert
Posted

3dvision HUD fix for A-10C causes DCS crash

 

DCS crashed when this MOD is enabled. The folder structure did not change in this case for 1.5 so this does not look good. Anyone who is good with this stuf (lefuneste?) watching this?

There´s also a problem with the horizon and the sun is at screendepth. It seems that the problem with the horizon only happens when in the cockpit.

Posted
DCS crashed when this MOD is enabled. The folder structure did not change in this case for 1.5 so this does not look good. Anyone who is good with this stuf (lefuneste?) watching this?

See http://forums.eagle.ru/showpost.php?p=2502907&postcount=59 for the Helix mod, I did not check for the others yet. If you can report me the problems (if there are...) I will look to fix them.

There´s also a problem with the horizon and the sun is at screendepth. It seems that the problem with the horizon only happens when in the cockpit.

And when having some tilt angle, I made a post on this topic: http://forums.eagle.ru/showthread.php?p=2502943#post2502943

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

Hi Lefuneste,

 

Great to see you again!! Hope you can fix some things, I would gladly do some testing.

 

Unfortunately, I'm having a strange problem with 3dvision in 1.5 and I don't know if I'm alone in this. I described the problems in this thread. Short story (after doing some more tests): stereo works sometimes. Sometimes just mono-vision although the driver is working. When in mono-vision, I have to restart DCS or reboot to get stereo working again. Problem has nothing to do with time/airbase/airframe.

 

I tested your new MOD in Mi8, Mig15, and A-10C and it works good, although the convergence setting is way to far off for me. When increasing convergence, the HUD comes way to close again. Testing with convergence settings in that .ini file but couldn't get stereo to work...

 

Do you know how it's possible that the A-10C MOD doesn't work anymore? That fix didn't use HELIX so MFCD view was still good. The game crashed now when trying that MOD. Do you think it can be fixed?

 

Thanks again.

Posted

Here is a first try of the A10C mod for 1.5b. Unfortunately, I have to reduce the distance at which the HUD is pushed away from 100m to 10m, I did not know why yet (but it should be fixed). I will not have too much time to work again on mods this week.

z_A10_stereoscopic_HUD.zip

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

I tested your new MOD in Mi8, Mig15, and A-10C and it works good, although the convergence setting is way to far off for me. When increasing convergence, the HUD comes way to close again. Testing with convergence settings in that .ini file but couldn't get stereo to work....

 

Try to modify the separation and convergence to fit your taste, and then modify the "y=" value in the red box first.

The more you put in y number, the more you will shift left and right view of the HUD, so it should look farther.

When you are happy with it, you should also modify the second y= line.

test.thumb.jpg.af866a0ec0923981070972a9cfcdbb72.jpg

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

Nice!! and thanks obviously!

Just tested the HUD MOD for A-10C and it works great! Would indeed be a bit better when the HUD was a bit farther away like you mentioned, but already very useable.

The old HUD fix for the F-86 Sabre still works btw!

I still hope that the HUD for the mig21 can be properly fixed. Since those leatherneck guys will be releasing newer planes (at least the F-14) where there will be more problems with MFD / radar and the current HUD fix. They never did (or say) anything to fix that HUD problem for the mig21 which was disappointing.

Posted
You have to use the 3dmigoto mod above. I made it for the mig21 and FC3 planes...

 

Yes, I know, and I have been using the previous HELIX fix since you made that one. The problem is that with the HELIX mod and the new 3Dmigoto mod all the MFD/radar (mig21) etc are also affected. With a "proper fix" I mean the one for the A-10C where it only affects the HUD and the rest is fine. That´s what I meant.

Posted
The problem is that with the HELIX mod and the new 3Dmigoto mod all the MFD/radar (mig21) etc are also affected.

I was hoping that they will not use the same shaders for HUD and MFD with the new graphic engine, but they didn't modify this thing.

As it seems that the new engine is more "3Dvision mod" friendly I have to see if I can use texture to select which part should be affected by the fix.

But it is uncertain, because I have to understand yet how to do that and I am not sure that there is dedicated textures for each display.

I do not believe that either ED or Leatherneck will spend some time for 3Dvision users, as even NVIDIA has abandoned its technology...

We will have to wait HiRes Oculus or Vive (if another generation will be done after the 2016 CV generation !) to see potential changes for stereoscopic view in our sims. We are so few...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
There´s also a problem with the horizon and the sun is at screendepth. It seems that the problem with the horizon only happens when in the cockpit.

 

in the pit when you turn the head

Posted
in the pit when you turn the head

 

yes that is when I see it the most too .. ;)

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Posted (edited)
I was hoping that they will not use the same shaders for HUD and MFD with the new graphic engine, but they didn't modify this thing.

As it seems that the new engine is more "3Dvision mod" friendly I have to see if I can use texture to select which part should be affected by the fix.

But it is uncertain, because I have to understand yet how to do that and I am not sure that there is dedicated textures for each display.

 

Well, I hope you'll find some way to do that. I also do not understand why it should be made so complicated for us while at the same time they have to fix this stuff for VR.

 

I do not believe that either ED or Leatherneck will spend some time for 3Dvision users, as even NVIDIA has abandoned its technology...

 

I didn´t know nvidia abandoned this stuff, not much seemed to be hapening that's for sure. I dont expect ED or other devs to spend much time on it, but it´s sad that they don´t even give us the tools/info to do it ourselves.

 

We will have to wait HiRes Oculus or Vive (if another generation will be done after the 2016 CV generation !) to see potential changes for stereoscopic view in our sims. We are so few...

 

Yeah, hope that the 1st generation will be acceptable though. Just out of curiosity, what type of display are you using? I have a modest 23" 3d ready display and I couldn´t really find any good info about larger displays (3d TV) or full HD projector and whether they can work in fullHD and full screen page flip with that nvidia 3dTV play driver. I'm pretty sure you have some knowledge about that :)

 

I also would really like to know if I´m the only one were 3d just isnt´t working most of the time. Sometimes stereo turns on, but a lot of times it stays in "mono" modus (while the 3dvision driver has turned on since I can visually use the hotkeys and adjust separation, but only in mono). I have to restart DCS to make it work again.

Edited by geert
  • 2 weeks later...
Posted

New version: This 3DMIGOTO mod change the depth of HUD and Labels in 3D to make them more usable for stereoscopic 3D users. It also reduce the bug with cloud on horizon.

 

Unfortunately I did not manage to change only the HUD depth of FC3 planes, it will also shift MFD texture.

The HUD of the other planes are shifted independently of MFD/shkval/radar... for A10C, Ka 50, Mig21, HUH1, P51, FW190 by using texture filtering.

 

Default key mapping

* up Arrow Key : Toggle filtering On/Off => to use for planes that are not defined (others than FC3 planes, A10C, Ka50, Mig21, HUH1, P51, FW190)

* left Arrow Key :Toggle high HUD depth

* down Arrow Key : set high HUD depth until depressed

* right Arrow Key : Toggle labels in 3D

* Mouse 4: low separation/convergence settings

stereoscopic_HUD_and_labels_3dMigoto.zip

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

Some feedback on new 3dmigoto version.

 

Thanks for the new version! Great to see that you managed to isolate the HUD shaders from the other stuff. Just had some time for little testing and it worked great, but also found some bugs:

 

- Using the same settings for convergence/separation and y value, the HUD was on a much more shallow dept so still testing to get the HUD more back, but seems possible anyway.

 

- In the Mig21 the radar is at screen dept now, but somehow there seem to be some elements that did not seem be at screen debt. Couldn`t see exactly what is was, but something didn`t "seem right". For me just a small problem though.

 

- With the previous version and the new one, I see a "new message" comment on the top left side of the screen. Pretty sure it has something to do with this mod.

 

- In the A-10C, the MFCD`s seem to work perfectly isolated from the HUD. Small error´s with the HUD is that some elements are at screen depth. When you switch between HUD functions (GUNS/CCRP/CCIP/air to air) the message that is displayed briefly is a screen depth and the dashed PBIL line. (That line when you are in CCIP concent to release mode). The straight line is not at screen depth by the way.

 

Also hoping that you can fix the sun being at wrong depth sometime maybe??

 

Great stuff, I hope I´m not the only one enjoying your mod.

 

Cheers,

Geert

Posted

ok, I will look at the elements remaining at screen depth for A10c.

 

 

Can you post a track with the wrong sun depth and the remaining A10c HUD ?

 

 

Unfortunately, there are few elements in Mig21 radar that share the same texture with the sight, so I can not modify them...(as for FC3 planes MFD)

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