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Posted

I can't see diffrence between ultra and high vis range settings , 2560x1440 resolution in use.

 

Buildings are drawn same distance no mater if i use ultra or high visiblity range.

 

 

Can someone make quiq test ?

 

 

3570K

660GTX

12GB

SSD

Win10 64bit

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

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Posted

Hi

I agree, high and ultra look the same and if you use notepad++ to compare the .lua files (Eagle Dynamics\DCS World OpenBeta\Config\terrain) they are exactly the same....

Posted

So it is bug.

 

Can we get offical confirmation so no need to bumb this anymore :)

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

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Posted

Wow, this is great, thanks....should we turn on or off flat shadows with these configs, i cant figure out what it really does.

Posted
Wow, this is great, thanks....should we turn on or off flat shadows with these configs, i cant figure out what it really does.

 

I'd turn off flat shadows for now if your system can handle it, overall it looks far better and is less buggy.

  • 1 month later...
Posted

This bug seems to still exist in the latest 1.5 patch of a couple of days ago. Why? Shouldn't be too difficult for the ED team to change the setting for Ultra.lua just as Mustang did:doh:

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Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

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