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Posted (edited)

This is most obvious when you look directly up and down.

 

When looking up the view seems to tilt to the right, and when you look down, to the left.

 

This video demonstrates exactly the same problem I'm having:

- skip to 35 seconds in.

 

I think he skips over the fact that it seems to be off on all axis a little, just to a lesser degree.

 

Positional tracking seems fine, but it's hard to isolate your movement without the obvious problem you get from vertical movement of the Rift.

 

Windows 8.1 64 Bit

GTX980 - 355.98

Oculus Rift Runtime: 0.6.0.1 - Extended Mode

Edited by RoyMi6
Added computer specs / driver verions
Posted

Works fine here but i'm on runtime 0.7 and this person in video said he is on version 0.6something and running in extended mode. Could be that's why?

Posted

1.5 was compiled with oculus runtime .7. Using .6 is the likely issue and reporting it is pointless. You should be on the correct runtime.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Perfect, good to know, but annoying right at this second due to the fragmentation of run-times. A few people are still stuck on 0.6.0.1 for various reasons. Plus, it's the first time I've seen this issue at all, on any Rift implementation.

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