RoyMi6 Posted October 2, 2015 Posted October 2, 2015 (edited) This is most obvious when you look directly up and down. When looking up the view seems to tilt to the right, and when you look down, to the left. This video demonstrates exactly the same problem I'm having: - skip to 35 seconds in. I think he skips over the fact that it seems to be off on all axis a little, just to a lesser degree. Positional tracking seems fine, but it's hard to isolate your movement without the obvious problem you get from vertical movement of the Rift. Windows 8.1 64 Bit GTX980 - 355.98 Oculus Rift Runtime: 0.6.0.1 - Extended Mode Edited October 2, 2015 by RoyMi6 Added computer specs / driver verions
Gunja Posted October 2, 2015 Posted October 2, 2015 Works fine here but i'm on runtime 0.7 and this person in video said he is on version 0.6something and running in extended mode. Could be that's why?
Frusheen Posted October 2, 2015 Posted October 2, 2015 1.5 was compiled with oculus runtime .7. Using .6 is the likely issue and reporting it is pointless. You should be on the correct runtime. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
RoyMi6 Posted October 3, 2015 Author Posted October 3, 2015 Perfect, good to know, but annoying right at this second due to the fragmentation of run-times. A few people are still stuck on 0.6.0.1 for various reasons. Plus, it's the first time I've seen this issue at all, on any Rift implementation.
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