Teschmacher Posted October 6, 2015 Posted October 6, 2015 (edited) the AI aircraft flight behavior became worse and barely realistic (when being watched from a side), it is now a very noticeable difference of how the AI aircraft used to behave compared to the previous DCS version (v1.2.6x) the most blatant example is when you try to create AI formation flights using 'follow [x]' option in advanced waypoint tab even in a straight flight line at a high altitude and at a decent speed, the two side wing-man first and second left and right won't keep up a steady attitude while following the leader. In the attached .miz file the anomaly can be observed : the 4 following ai aircrafts would sometimes randomly pull high G's (in a manner of a yo-yo) , brutally slow down then rejoin their position with unrealistic braking or keep up flying along with an odd pitch angle. i have been playing with this throughout latest DCS versions of the past 2 years and have observed different quality level variations of the AI flight behavior, it is clear that someone at ED is tricking out the code but never got it done right. (as of v1.5 beta) please, tell me this is WIP and will be improved / get better in the future, thanks. PS: in one of the previous satble DCS versions where the AI formation flying was decent, i have managed to create these small clips: unfortunately, now it is no longer possible to make similar videos because the AI formation flight behavior is broken. :doh:Formation-Test.miz Edited October 6, 2015 by Teschmacher My custom made aircraft skins and other content for DCS World! WIN 10 / 64Gb RAM DDR4 @ 4000mhz / i9-10900KF @ 5.3ghz / NVIDIA GeForce 3090 RTX / SSD Samsung EVO 970 / VIRPIL / MFG Crosswind / Pimax 5k+
Grimes Posted October 6, 2015 Posted October 6, 2015 Reported. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ED Team Chizh Posted October 6, 2015 ED Team Posted October 6, 2015 the AI aircraft flight behavior became worse and barely realistic (when being watched from a side), it is now a very noticeable difference of how the AI aircraft used to behave compared to the previous DCS version (v1.2.6x) the most blatant example is when you try to create AI formation flights using 'follow [x]' option in advanced waypoint tab even in a straight flight line at a high altitude and at a decent speed, the two side wing-man first and second left and right won't keep up a steady attitude while following the leader. In the attached .miz file the anomaly can be observed : the 4 following ai aircrafts would sometimes randomly pull high G's (in a manner of a yo-yo) , brutally slow down then rejoin their position with unrealistic braking or keep up flying along with an odd pitch angle. i have been playing with this throughout latest DCS versions of the past 2 years and have observed different quality level variations of the AI flight behavior, it is clear that someone at ED is tricking out the code but never got it done right. (as of v1.5 beta) please, tell me this is WIP and will be improved / get better in the future, thanks. Not a bug. The AI following mod do not intend for aerobatic close formations imitation. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
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