rrohde Posted October 9, 2015 Posted October 9, 2015 (edited) The sun is blocked by layers of clouds and should not hit the water to cause such strong reflection. See screenshot attached. Edited October 10, 2015 by rrohde Forgot screenshot... doh! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Looney Posted October 9, 2015 Posted October 9, 2015 No screenshot attached. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
theropod Posted October 9, 2015 Posted October 9, 2015 (edited) yes clouds are too permeant, those screenshots taken at overcast weather with ticker clouds and lowest point to terrain. i did some test with tickness and altitudes but results are same. shadows looks same with clear weather day light. every object casts shadow and all object reflects daylight despite cloudy weather. not only overcast weather clouds , all type clouds permeable yes,they have a main shadow effect but could be more i guess Edited October 10, 2015 by theropod
rrohde Posted October 10, 2015 Author Posted October 10, 2015 No screenshot attached. Thanks! ...uploaded one now. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
rrohde Posted October 10, 2015 Author Posted October 10, 2015 yes clouds are too permeant, those screenshots taken at overcast weather with ticker clouds and lowest point to terrain. i did some test with tickness and altitudes but results are same. shadows looks same with clear weather day light. every object casts shadow and all object reflects daylight despite cloudy weather. not only overcast weather clouds , all type clouds permeable yes,they have a main shadow effect but could be more i guess Seems as if the old DCS World clouds are just a placeholder until the new 1.5 or 2.0 updated clouds are in? Because the way you describe it -- and I agree, leads me to believe that the new EDGE engine doesn't consider these clouds as such... PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
archer86 Posted October 10, 2015 Posted October 10, 2015 (edited) Look how the tickness of clouds effects on aircraft. no matter if it is overcast or partly cloudy.Transparency is an issue on dcs clouds. Future updates will show. Edited October 10, 2015 by archer86
theropod Posted October 10, 2015 Posted October 10, 2015 Seems as if the old DCS World clouds are just a placeholder until the new 1.5 or 2.0 updated clouds are in? Because the way you describe it -- and I agree, leads me to believe that the new EDGE engine doesn't consider these clouds as such... yes i guess so, still old clouds are in dcs 1.5. with dcs 2.0, i hope to see new ones. Look how the tickness of clouds effects on aircraft. it is not importantant that if it is overcast or partly cloudy.Transparency is an issue on dcs clouds. Future updates will show. good point and good video! i beleive dcs 2.0 will change lots of things.
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