domini99 Posted October 12, 2015 Posted October 12, 2015 (edited) Hello. Except for the incredibly slow loading times (5 minutes sometimes!!) Multiplayer runs quite stable, but usually after a couple minutes of playing, with a bit of luck half a hour, it suddenly closes and I'm back at the server selection screen. It doesn't show any crash, no "Has stopped working" or something, the game just goes back to the server selection screen all out of nowhere. I can be flying my jet half a hour and suddenly it goes back to server selection screen. I've attached a log. I don't think a track is going to be of any use as it just shows me flying, and than suddenly ends like I would have pressed the "exit" button or hit alt+f4. No crashdump is created. The strange thing: This only happens when I join other servers. When I launch my own server and play on it with a friend, we can play for hours with just some minor lag and no other issues whatsoever. (Long loading time still there though :music_whistling: ) Does anybody have an explanation for this issue? I don't think this is caused by the well known memory leak, as the system does not run out of ram when this happens. I really can't play online in other servers at all :( EDIT: Log won't attach, Google Drive link here: https://drive.google.com/file/d/0B8jVq7lqQUtvZGYzR1FDeWpiZXM/view?usp=sharing Edited October 12, 2015 by domini99 Log wouldn't upload as attachment.
ED Team BIGNEWY Posted October 12, 2015 ED Team Posted October 12, 2015 (edited) can you add your system specifications to the post please. you log shows " 01382.591 INFO NET: disconnected: Server ping timeout " consider checking firewalls / ports 10308 I will add the minimum spec below, your log says you are using 4gb RAM, I have seen people play with that but it is half the minimum of 8gb Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation. Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+; RAM: 16GB; Hard disk space: 30 GB; Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better; Joystick; requires internet activation. Edited October 12, 2015 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
domini99 Posted October 12, 2015 Author Posted October 12, 2015 (edited) My full system specification are Runs Windows 10 Pro x64 Asrock FM2A88m-HD+ AMD Phenom II X4 860k @ 4ghz Sapphire HD6570 @750mhz core, 1000mhz memory (2GB Ddr3) Western Digital Sorpion Green 5400rpm 1TB (I know, I know slow drive...) Right now I have 4GB Ddr3 1333mhz installed, my other 4GB was showing errors and caused system instability so I took it out of the PC. I can try adding the probably faulty 4GB again, but I think it's only gonna make stuff worse. I will check my firewalls on port 10308 and the DCS application. Thanks for the help! ~Dominique Edited October 12, 2015 by domini99 forgot something
sniperwolfpk5 Posted October 12, 2015 Posted October 12, 2015 I think it is due to ram. I have 8gb ram but my game close just like you encounter. I get low virtual memory warning after playing 30 min in multilayer session. I think there is memory leak bug. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
domini99 Posted October 12, 2015 Author Posted October 12, 2015 I think it is due to ram. I have 8gb ram but my game close just like you encounter. I get low virtual memory warning after playing 30 min in multilayer session. I think there is memory leak bug. I have no RAM issues, the game goes up to like 60% RAM, and suddenly quits. It doesn't show any errors. Atleast for me it doesn't seem related to out of memory errors.
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