Nevyn Posted October 14, 2015 Posted October 14, 2015 I have found that if I set my player's aircraft to any damage level apart from 100% then all sorts of havoc ensues. My player won't spawn sometimes, even though the mission loads, sometimes my player will spawn but the AI aircraft won't that's on the same airfield, sometimes myself and everything else will spawn and sometimes nothing will spawn including myself, and sometimes I cannot contact the ATC, its just not on the list, if I set my damage back to 100%, then well everything seems to be just peachy. So what am I doing wrong or is it a bug in 1.5? Only just tried with damaged player aircraft since 1.5, so I am not sure if this happened in 1.2.
Grimes Posted October 14, 2015 Posted October 14, 2015 I'm gonna take a guess that you actually mean "condition" and not "damage level" because there actually isn't any variable in the editor for setting a damage level, I wish there was, but it just isn't there. If my guess is accurate then you have simply misunderstood what that option does. It is the "condition of appearance". In other words if that % is set to 50, then 50% of the time you load the mission that group will be there, and the other 50% they won't. Its sort of like Mission Start> Random 50%>Activate Group, but its actually run BEFORE the mission starts. That blank box is for a lua script where you can interface with another lua script run as part of the init script to do whatever you want in choosing whether or not to spawn the group. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Nevyn Posted October 14, 2015 Author Posted October 14, 2015 I'm gonna take a guess that you actually mean "condition" and not "damage level" because there actually isn't any variable in the editor for setting a damage level, I wish there was, but it just isn't there. If my guess is accurate then you have simply misunderstood what that option does. It is the "condition of appearance". In other words if that % is set to 50, then 50% of the time you load the mission that group will be there, and the other 50% they won't. Its sort of like Mission Start> Random 50%>Activate Group, but its actually run BEFORE the mission starts. That blank box is for a lua script where you can interface with another lua script run as part of the init script to do whatever you want in choosing whether or not to spawn the group. Ahhh ok, so nothing to do with actual aircraft damage, thanks for clearing that up, been driving me nuts for about a week or so, awesome, :thumbup:.
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