Jump to content

Recommended Posts

Posted

I did a search and couldn't find anything related to this.

Has this been reported yet?

In WHOT mode all of the vehicles are semi-transparent.

I'm using Windows7 Pro and a GTX970 and everything driver related is latest.

 

Screen_transp_veh.jpg

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

the main problem is flir itself. detecting objects is very hard. their hot states must be fixed. lots of things can be seen as "hot"

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Posted
the main problem is flir itself. detecting objects is very hard. their hot states must be fixed. lots of things can be seen as "hot"

I honestly don't know what you're trying to say here but it's obviously a coding bug because this problem does not occur in World 1.2.16. I have hundreds of hours flying the A-10C in 1.2 and I've never seen this happen prior to 1.5.

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...