ron533 Posted October 21, 2015 Posted October 21, 2015 Hi, After much trial and error I've managed to get the F15 MFD's export to my 4th' screen. 1. The F10 map is indeed not spread all over the 4 monitors as before which is great! But the kneeboard is presented on the 4th' most right small screen now, and is partially cut since that screen is smaller than the main screens. Any solution for that? 2. How do I get the GUI to be presented only in my center screen and not spread all over the 3 main screens, and only in the 3D world to get the full spread out view? My screens layout is 3x 1920x1200 horizontal, the last one for the mfd's is 1024x768 laid to the right and to top of the 3 screens (logically), to a total resolution of 7024x1200 (with bezel correction of 240 included). In game I select to total combined resolution of the screens (7024x1200) every other option get's everything distorted... :( Monitor Setup file in spoiler. Thanks! _ = function(p) return p; end; name = _('MFD 1Screen_COPY'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = 6000; height = 1200; viewDx = 0; viewDy = 0; aspect = 5; } } RIGHT_MFCD = { x = 6654; y = 391; width = 374; height = 374; } LEFT_MFCD = { x = 6004; y = 390; width = 377; height = 371; } GUI = { x = 0; y = 0; width = 6000; height = 1200; } UIMainView = GUI Callsign SETUP
SkateZilla Posted October 22, 2015 Posted October 22, 2015 The UI not being constrainable is reported already. As for knee board, you should he able to resize and move it using kneeboard viewport setting. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ron533 Posted October 23, 2015 Author Posted October 23, 2015 The UI not being constrainable is reported already. As for knee board, you should he able to resize and move it using kneeboard viewport setting. Thanks for the info! Didn't know about kneeboard viewport... Callsign SETUP
ron533 Posted November 4, 2015 Author Posted November 4, 2015 kneeboard re-position Just updating this thread in case anyone needs this. in order to relocate the kneeboard's position, you should go to: \Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit find this file: ViewportHandling.lua and update the below line with the top left position of the kneeboard, i.e 5370,0 in my example below: dedicated_viewport = {5370,0,default_width,default_height} it can also be resized with the rest of the numbers there... enjoy:thumbup: Callsign SETUP
PiedDroit Posted November 6, 2015 Posted November 6, 2015 Just updating this thread in case anyone needs this. in order to relocate the kneeboard's position, you should go to: \Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit find this file: ViewportHandling.lua and update the below line with the top left position of the kneeboard, i.e 5370,0 in my example below: dedicated_viewport = {5370,0,default_width,default_height} it can also be resized with the rest of the numbers there... enjoy:thumbup: That is NOT the correct to handle view ports. The correct way is to create the appropriate viewport in the monitor .lua. In that case, try creating a viewport named "KNEEBOARD" and put the new coordinates there
ron533 Posted November 6, 2015 Author Posted November 6, 2015 That is NOT the correct to handle view ports. The correct way is to create the appropriate viewport in the monitor .lua. In that case, try creating a viewport named "KNEEBOARD" and put the new coordinates there Hi, I've just tried to do that but it failed... must be something wrong I'm doing. Here is the section in monitor.lua file: KNEEBOARD = { x = 5370; y = 600; width = 300; height = 450; } anything else I should have changed together with the lua? Thanks Callsign SETUP
ron533 Posted February 1, 2016 Author Posted February 1, 2016 (edited) UI still non constrained? Do you know if the UI still can not be constrained to the center monitor out of 3 in surround (as it use to be in 1.2) ?? So far I haven't found a solution to a 1 monitor configuration, putting the menu items in the center. now it's spread across 3 screens. I might have missed the solution over the forums - if there was any... Will appreciate your inputs guys.... Edited February 2, 2016 by ron533 Callsign SETUP
Habu_69 Posted February 4, 2016 Posted February 4, 2016 I have 3 monitors side-by-side with DCSW 1.5.2 and have center screen and GUI constrained to center monitor. In your monitorSetup .lua file enter center monitor's pixel width and height in the center and GUI parameters. For the center and GUI X= parameter enter the pixel width of the left monitor, as the origin for screen placement is now the upper-most, left-most pixel on the COMBINED monitor screen, as defined by your windows monitor setup. After all the display parameters, enter only the line UIMainView = Gui
ron533 Posted February 5, 2016 Author Posted February 5, 2016 I have 3 monitors side-by-side with DCSW 1.5.2 and have center screen and GUI constrained to center monitor. In your monitorSetup .lua file enter center monitor's pixel width and height in the center and GUI parameters. For the center and GUI X= parameter enter the pixel width of the left monitor, as the origin for screen placement is now the upper-most, left-most pixel on the COMBINED monitor screen, as defined by your windows monitor setup. After all the display parameters, enter only the line UIMainView = Gui Thank you, but I have a one monitor configuration on my 3 screens , not 3 different viewports with left center and right screen in the lua file. So your advice does not apply here. I've already tried that. Sent from my LG-D855 using Tapatalk Callsign SETUP
ron533 Posted February 16, 2016 Author Posted February 16, 2016 The UI not being constrainable is reported already. Is that still a bug or resolved already?? Im trying to find how to constrain the gui to the main screen only, on a one monitor configuration over surround. please anyone advise ... thx Callsign SETUP
SkateZilla Posted February 16, 2016 Posted February 16, 2016 AFAIK it's not been resolved. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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