domini99 Posted October 27, 2015 Posted October 27, 2015 (edited) I always use the manual mode. Not semi, not auto, but man. But I have one issue: When I'm being painted by an enemy radar and I turn on the jammer, it turns itself off after a couple of seconds, so I'm constantly busy turning the jammer back on again. Is there a way to make it so, that the jammer turns on when I push the button, and it only turns back off again when I press the button again? Thanks in advance, Dominique Edited October 27, 2015 by domini99 Typo correction
QuiGon Posted October 27, 2015 Posted October 27, 2015 I would like to know that as well. I also wonder why it works that way in the A-10? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Daebak Posted October 28, 2015 Posted October 28, 2015 Without going into deep detail, various jammer technology are meant for various situations. The A-10 is a constant target of surface to air attacks due to the nature of it's missions (CAS), so it turns on the music for the purpose of breaking a STT on it from something like a SAM site, and then going back off. It's not the 'ghost' jamming you're thinking of that emits constant 360 rock and roll giving a hazy picture of itself. Remember, it's not meant for Air to Air combat -- that's why it has Raptor escorts. [sIGPIC][/sIGPIC] -i7 4770k @ 4.6ghz (x46/x46/x45/x44) -EVGA GeForce 980 ti Classified 6gb @ 1492mhz -32gb G.Skill @ 1600 -Quad Samsung EVO 850 250gb SSD -Sennheiser Game One Headset for ATC -Thrustmaster HOTAS Warthog -Track IR 5, custom built dual IR LED Arrays -Oculus Rift DK2
domini99 Posted October 30, 2015 Author Posted October 30, 2015 I get that, but when a long range missile is in flight, and you try to jam it, the jammer will stop before the missile is defeated...
Daebak Posted November 1, 2015 Posted November 1, 2015 I get that, but when a long range missile is in flight, and you try to jam it, the jammer will stop before the missile is defeated... Use the advantage you have of your maneuverability to ride and dive the missles G's high and simply out-drive it in the dive and turn. Use the physics of the weapon, and your aircraft, to your advantage. That, and again the A-10C literally has chaffs and flares coming out of it's ears. A combination of good piloting with regards to evasive maneuvering (which I can understand anyone not knowing) and you'll, even limping, get home. Also you'll have your escort or group with you, and they can simply deconflict enough to cover the spread on you, and with their heads up (especially from an F-15), you'll be able to make the BVR sniper cry in the cockpit. :) [sIGPIC][/sIGPIC] -i7 4770k @ 4.6ghz (x46/x46/x45/x44) -EVGA GeForce 980 ti Classified 6gb @ 1492mhz -32gb G.Skill @ 1600 -Quad Samsung EVO 850 250gb SSD -Sennheiser Game One Headset for ATC -Thrustmaster HOTAS Warthog -Track IR 5, custom built dual IR LED Arrays -Oculus Rift DK2
ralfidude Posted November 2, 2015 Posted November 2, 2015 Jammer on the A-10C does NOT affect much of anything except the shoot range at which something can fire at you. Jammer off, you get shot at from further away, jammer on you can sneak in a bit closer before they fire. It's meant to give you a few extra miles of safety, but not much at all. The jammer will turn on and SHOULD stay on for the entire duration that something has you HARD LOCKED. As soon as that thing stops hard locking you, the jammer stops doing it's thing. This is why you are seeing that issue. So against Russian fightgers, the jammer is more effective in that if they want to lock you up they have to hard lock you. If an F-15 wants to lock you, he can do so as a soft lock, where by your jammer will be pretty much ineffective for a continuous cycle. PS: THIS jammer does absolutely jack all about missiles in flight as far as I was last told. There are jammers out there that do all different types of things against a variety of different things, but this one is not that kind of jammer. AFAIK and as far as I've been told. Feel free to correct me though, with links/ proof. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
red_coreSix Posted November 2, 2015 Posted November 2, 2015 The AN/ALQ-131/184 are so called deception jammers. Their purpose is to brake the lock of SAM sites or missiles. They work by employing techniques like ground bouncing, repeater jamming, Gate pull-off and cross-eye jamming. I won't explain those in detail but when succeeded the jammer stops emitting since it did its job. Try going up against an SA-10 site, you'll see that It doesn't stop jamming since it is unable to break the lock. But in DCS however jamming is not modeled correctly so your better off just taking some aa or bombs instead if the jammer.
domini99 Posted November 2, 2015 Author Posted November 2, 2015 Okay cool, didn't know that. The jammer quit real quick against a sa-11, the sa-11 is apperantly easy to break lock from?
red_coreSix Posted November 2, 2015 Posted November 2, 2015 Depends on the range, from far away it's obviously easier because the SA-11s radar is getting weaker return thus less power is needed to break the lock.
Gliptal Posted November 3, 2015 Posted November 3, 2015 I found the jammer to be pretty effective against shilkas. That, and a generally drunken attitude at flying while being locked.
tomcatter Posted November 6, 2015 Posted November 6, 2015 Also think that your jammer is a emitter, a emitter that can break a lock eventually ( not that much in DCS ) but a emitter that is broadcasting your position all the time to everyone that has a radar on the pocket. So when your jammer is on you are telling to everyone "hello, I´m here boys", so it is not the best idea to have it on all the time. If you do a search on the forum you will learn a lot on this subject. One exemple: http://forums.eagle.ru/showthread.php?t=126447&highlight=jammer
domini99 Posted November 6, 2015 Author Posted November 6, 2015 Also think that your jammer is a emitter, a emitter that can break a lock eventually ( not that much in DCS ) but a emitter that is broadcasting your position all the time to everyone that has a radar on the pocket. So when your jammer is on you are telling to everyone "hello, I´m here boys", so it is not the best idea to have it on all the time. If you do a search on the forum you will learn a lot on this subject. One exemple: http://forums.eagle.ru/showthread.php?t=126447&highlight=jammer Yeah that's right. But it would be nice if I could turn it on the second the missile gets launched, and turn it off again when the missile is defeated. Right now I'm just spamming this key because it stops jamming when lock is broken. The radar SAM relocks and the missile starts guiding towards me again. I've studied this behaviour against some common SAM's like SA-8, SA-11, and constantly hitting that jammer button disrupts the missile's guidance, but in the second delay before I turn on my jammer again the missile quickly guides normally again and targets me again. Just mashing that jammer button quite easily defeats the missiles when they are shot from further distances, so it would be cool if I could just keep the jammer operating while the missile is in flight.
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