hannibal Posted November 1, 2015 Posted November 1, 2015 Hrm ... nice! But I just tried it: 1. the default eye point of the door gunner stations is wrong, pointing at the same direction as the pilot (i.e. heading 360) and not sideways (i.e. 90 deg / 270 deg). 2. left door gunner works GREAT (once you disabled TIR aiming in the options) 3 right door gunner: erratic movement of the gun - it is like you balance a pencil on a broomstick. There seems to be a sweet spot where the gun follows your mouse, but more often than not it just snaps to the side and is stuck for a good few inches of mouse movement. Maybe some sort of +- or 180 deg. off error? Feels a bit as if I were rather draging the barrel around from the outside instead of using the handles ...? i couldnt find where to find 1.5 issues, started a thread here about doorgunner problems.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted November 1, 2015 Author Posted November 1, 2015 just thinking about this doorgunner multiseat. how will this be implemented? so in the L39 albatros, you have slots in the server menu for pilot1 and pilot2. i assume if multiseat is implemented, the UH-1 huey would have slots pilot, gunner1, gunner2. will be interesting to see what happens when 'pilot' chooses a loadout without doorguns, gunner1 & gunner2 will essentially be tourists! :) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Swordfish Posted December 14, 2015 Posted December 14, 2015 I also have default FOV problems from the sideguns. Cant use them at all.
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