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Posted
Hrm ... nice!

 

But I just tried it:

1. the default eye point of the door gunner stations is wrong, pointing at the same direction as the pilot (i.e. heading 360) and not sideways (i.e. 90 deg / 270 deg).

2. left door gunner works GREAT (once you disabled TIR aiming in the options)

3 right door gunner: erratic movement of the gun - it is like you balance a pencil on a broomstick. There seems to be a sweet spot where the gun follows your mouse, but more often than not it just snaps to the side and is stuck for a good few inches of mouse movement. Maybe some sort of +- or 180 deg. off error? Feels a bit as if I were rather draging the barrel around from the outside instead of using the handles ...?

 

i couldnt find where to find 1.5 issues, started a thread here about doorgunner problems..

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

just thinking about this doorgunner multiseat.

how will this be implemented?

 

so in the L39 albatros, you have slots in the server menu for pilot1 and pilot2.

i assume if multiseat is implemented, the UH-1 huey would have slots pilot, gunner1, gunner2.

 

will be interesting to see what happens when 'pilot' chooses a loadout without doorguns, gunner1 & gunner2 will essentially be tourists! :)

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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