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Is it possible to have AA with radar on, but not to fire?


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Posted

Hi,

 

I'm building a mission where the idea is that one or more pilots will fly and navigate through an area with AA units (SAM avoidance mission with Tor, Osa, Tunguska, Shilkas etc). The AA units can however only be fired by a human player in CA.

 

I would like to make the mission so that all AA units that emits a radar signal do so, however do not fire until they are manned by a CA player who controls it.

 

By using waypoint properties and Rule of Engagement (ROE) to hold fire I've managed to stop all AA units to fire, however I've not been able to make them turn on their radar. In this state they just sit there and their radar is only turned on when a human player enters the unit...

 

The problem with this is that the player in the aircraft have litte time to avoid the SAM as the human player in the it can wait and not turn on its radar until he is sure the aircraft pilot cannot escape. If the radar was on all the time, the aircraft pilot can try to avoid this threat by moving behind a mountain top etc…

 

Is it possible to fix this in a way? I've tried to set the ROE to something like hold until fired upon, but that did not turn on their radar either...

Posted

I think there's a radar on command in the editor, but I don't know if it works for CA ADS units. Do you just want them to turn on their search radar, or really track the target?

Check my F-15C guide

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