Why485 Posted November 8, 2015 Posted November 8, 2015 This is just something I'm curious about. How much of the MiG-21 radar code is custom? Is it the same as the FC3 fighters, just with limits and some fluff thrown on top of it? Or, does LNS use use raw data from the sim (object positions, terrain, etc.) to create their own radar model?
Cobra847 Posted November 8, 2015 Posted November 8, 2015 It's a mix. We use a lot of raw sim data but don't reinvent the wheel. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Elwood Posted November 16, 2015 Posted November 16, 2015 Is it a camera frustum with just projections on plane's radar or is it some game api? As a developer, with no experience in radar simulations, I'm curios :) Actually more interested in the external flying model, is there any public source?
Cobra847 Posted November 17, 2015 Posted November 17, 2015 Is it a camera frustum with just projections on plane's radar or is it some game api? As a developer, with no experience in radar simulations, I'm curios :) Actually more interested in the external flying model, is there any public source? Raycasts. Here are some very old in-dev images of the radar visualisation: Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Elwood Posted November 17, 2015 Posted November 17, 2015 (edited) Cool, any resource to create a mod for a ground radar? Something like the EL/M-2032 of the latest Mig21 the 2000. Did develop a "real" ultrasonic one so I guess could make one in DCS. I mean something updated+detailed of this: http://forums.eagle.ru/showthread.php?t=116901 Edited November 17, 2015 by Elwood
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