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Posted

Shortly after starting to learn SU25T I've noticed that if I turn the camera on I get a huge fps loss. Infact the whole thing becomes unflyable. I'm not sure if this is 1.5 issue, cause I didn't use su25 in 1.2.6 but it really ruin the momentum for me when I saw this:(. I hope It's just my settings, but I'm already far from maxed out...

 

I'm running a single monitor on 1680*1050 on Radeon 6950HD 2GB, i74790k, 8gb 1600mhz.

 

Settings:

https://drive.google.com/open?id=0B06iS5Smk22bak03amI3TDlSTUk

Posted

Did that and without every frame, for a very minor improvement. However I've noticed if I lock the target and camera fixates it works allmost as good as if turned off. Also noticed when I direct camera to the sky FPS goes back to normal. and when I zoom out It's better also. Probably my graphic card can't handle all the vertices on high dynamic movement.

Posted

Ok, maybe lower the shadows. If i understand correctly and from what i read in another post, the setting "shadows: flat only" work only if "flat terrain shadows" is on, or maybe it's the opposite.... can't remember, give it a try. It's normal that you have constant FPS when you look the sky because there is nothing to render, it's another story when you look the ground through your Shkval. In my KA50 i can have sometime a hit, and i have a GTX 970.

So try "res.of cockpit displays": 256 and "flat terrain shadows": ON

Posted

Thank you for all the suggestions. I tried them all and the only thing that helped a little was turning shadows completely off. Then I've noticed that no matter how sparse I set autogen on Shkval autogen is displayed on full scale. A reasonable thing, but I think my graphics card will never take that amount of stress. I'm not sure how Shkval works in DCS but I have a feeling that it's acting as a second display, and from old FSX days I remember the similar fps drops when opening new window for displaying aircraft exterior in the same time with VC. Here in SU25t it really gets nasty when I point Skhval into hills (more complex mesh).

Still if anyone knows for some setting that would help us, with poor GPU, you're much welcome.

  • 3 months later...
Posted

It was the disk that was the problem being too slow for aditional texture loading. After installation on SSD everything works flawlessly.

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