Starway Posted November 13, 2015 Posted November 13, 2015 ...on the external model. System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD
Bourrinopathe Posted November 14, 2015 Posted November 14, 2015 Yes, that dynamic light issue is not fixed (let's hope they're reworking the rendering). Static objects and aircraft are not affected by any dynamic light source (flares, landing lights, navigation lights, full moon, etc.). I can't think they'll release 1.5 without these, so it will be there soon (I guess) ;) /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
kam Posted November 20, 2015 Posted November 20, 2015 Lets hope so, doesn't look very modern.. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
lukrop Posted January 3, 2016 Posted January 3, 2016 Is ED aware of this issue? IMHO one of the most immersion breaking bugs (followed by the HUD Z-layer issue). And it's in the current stable release. :/ e: title should probably be something like "Most 3D models not affected by dynamic lights". GCICAP Release | GCICAP issue tracker
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