theropod Posted November 28, 2015 Posted November 28, 2015 (edited) in cockpit and outside wiev, i noticed the civilian traffic looks as big objects from distance, first i tought that they are buildings which visible and placed at far distance but when i zoomed on them, i saw they are civilian car traffics. i took some screenshots about problem(bug) first is default wiev , second is in game zoomed and third is screenshot zoom. Edited November 28, 2015 by theropod
cichlidfan Posted November 28, 2015 Posted November 28, 2015 Do you have the enhanced targets turned on? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
theropod Posted November 28, 2015 Author Posted November 28, 2015 Do you have the enhanced targets turned on? yes and visibility set extreme.
cichlidfan Posted November 28, 2015 Posted November 28, 2015 I would guess that the civilian traffic is being treated like other AI units, i.e. as game units, as opposed to scenery. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Corrigan Posted November 28, 2015 Posted November 28, 2015 Welcome to DCS model visiblity. Hopefully it's tuned down a bit in future releases. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
theropod Posted November 28, 2015 Author Posted November 28, 2015 (edited) they look too big and actually noticable but can be mix with buildings easily. Edited November 28, 2015 by theropod
theropod Posted November 28, 2015 Author Posted November 28, 2015 (edited) I would guess that the civilian traffic is being treated like other AI units, i.e. as game units, as opposed to scenery. yes it is about all ai objects and all looks big from distance. another example four su-33 are too visibile for the distance Edited November 28, 2015 by theropod
theropod Posted December 13, 2015 Author Posted December 13, 2015 giant cars are less visible from distance with 1.5.2 update! they look still big from distance but not have giant look:)
Backy 51 Posted December 13, 2015 Posted December 13, 2015 Chuck Yeager Vision! :D I thought my 970 was crapping out trying to render all those vehicles ... I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Slap_Chop Posted December 13, 2015 Posted December 13, 2015 And now this problem on the Vegas Map I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
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