Beeroshima Posted November 30, 2015 Posted November 30, 2015 So, other than NTTR, what differences, if any, will there be between 1.5 and 2.0?
westr Posted November 30, 2015 Posted November 30, 2015 Are the new clouds implemented in 2.0? RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Hook47 Posted November 30, 2015 Posted November 30, 2015 Hard to say, I'm still trying to get it downloaded! Would love to here about some of the improvements or new features from those who have it. Any word on the RAM memory leak?
wingnut Posted November 30, 2015 Posted November 30, 2015 Here is what was originally posted about them by ED. DCS World 2 DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in development include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals. Some features we plan to include in DCS World 2 include: Direct X 11 support Improved performance Dynamic shadowing of the terrain and mountains Improved weather Improved lighting Clipmap support for new maps Higher object counts Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level) More detailed tree models with collision for new maps Better graphical effects High resolution road textures for new maps Ability for road signs and light signals for new maps Additional ground clutter (rocks, cactuses, etc.) for new maps Skeleton animation for infantry Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain) Ability to create dedicated servers in the future Unified front end and simulation .exe Improved API sound support Improved Oculus Rift support Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server. The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather. DCS World 1.5 Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include: Direct X 11 support Improved performance Improved lighting Better graphical effects (contrails and missile smoke trails) Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain) Unified front end and simulation .exe Improved API sound support Improved Oculus Rift support :thumbup:[sIGPIC]http://i.imgur.com/27wvRIj.png[/sIGPIC]
Beeroshima Posted November 30, 2015 Author Posted November 30, 2015 I've seen that, I was under the impression that not all of those features would be in the Alpha. I guess I'm looking for additions that are in the CURRENT state alpha in comparison to 1.5
Dinosaur Posted November 30, 2015 Posted November 30, 2015 The lighting looks totally different, it looks really good, One of the big things I like, (I know it's related to the map) but flying around Vegas there are so many more objects than the Crimea map, so it gives a much greater impression of speed and scale, And I just flew through the hoover dam :D IKr0w_pkWMA
Fri13 Posted November 30, 2015 Posted November 30, 2015 (edited) The lighting looks totally different, it looks really good, One of the big things I like, (I know it's related to the map) but flying around Vegas there are so many more objects than the Crimea map, so it gives a much greater impression of speed and scale, And I just flew through the hoover dam :D IKr0w_pkWMA I was waiting something like ;-) Edited November 30, 2015 by Fri13 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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