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Posted

Are the new clouds implemented in 2.0?

harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

NVIDIA GeForce GTX 1080Ti

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Oculus CV1 NvME 970 EVO

TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV

Posted

Hard to say, I'm still trying to get it downloaded!

 

Would love to here about some of the improvements or new features from those who have it. Any word on the RAM memory leak?

Posted

Here is what was originally posted about them by ED.

DCS World 2

 

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in development include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

 

Some features we plan to include in DCS World 2 include:

Direct X 11 support

Improved performance

Dynamic shadowing of the terrain and mountains

Improved weather

Improved lighting

Clipmap support for new maps

Higher object counts

Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)

More detailed tree models with collision for new maps

Better graphical effects

High resolution road textures for new maps

Ability for road signs and light signals for new maps

Additional ground clutter (rocks, cactuses, etc.) for new maps

Skeleton animation for infantry

Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)

Ability to create dedicated servers in the future

Unified front end and simulation .exe

Improved API sound support

Improved Oculus Rift support

 

Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server.

The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

 

DCS World 1.5

 

Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:

Direct X 11 support

Improved performance

Improved lighting

Better graphical effects (contrails and missile smoke trails)

Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)

Unified front end and simulation .exe

Improved API sound support

Improved Oculus Rift support

:thumbup:[sIGPIC]http://i.imgur.com/27wvRIj.png[/sIGPIC]

Posted

I've seen that, I was under the impression that not all of those features would be in the Alpha. I guess I'm looking for additions that are in the CURRENT state alpha in comparison to 1.5

Posted

The lighting looks totally different, it looks really good,

 

One of the big things I like, (I know it's related to the map) but flying around Vegas there are so many more objects than the Crimea map, so it gives a much greater impression of speed and scale,

 

And I just flew through the hoover dam :D

 

IKr0w_pkWMA

Posted (edited)
The lighting looks totally different, it looks really good,

 

One of the big things I like, (I know it's related to the map) but flying around Vegas there are so many more objects than the Crimea map, so it gives a much greater impression of speed and scale,

 

And I just flew through the hoover dam :D

 

IKr0w_pkWMA

 

 

I was waiting something like

 

 

;-)

Edited by Fri13

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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