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Posted

I just tried to land my Huey on the "Tromp" tower and on that "Walles" building, and it seems their collision models are a bit inaccurate.

I landed (or crashed, in case of the Tromp tower) on something invisible.

 

Don't know if this is intentional to save some ressources or whether it is a bug, so I reported it here.

 

I attached a picture to show what happened.

landedonair.thumb.jpg.98d9a59fcc65f55f62776063c83494c9.jpg

Posted

Same on several buildings, but it's typical collision model simplification. Changing all of them would require a lot of work and unless its a intended beta version for those models, we should be fine with them.

But, yeah, it's fun landing on the roofs ;)

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  • 1 month later...
Posted

Crane Object Collision

 

I have the opposite issue. I can land on the crane with just the end tip of the skid. I crashed later trying to land in between the crane support cables in the end...waiting for my Warthog extension from Simpit to arrive for hopefully for better control. :D

 

See track file attached.

Crane Landing.trk

Win 10 · i9900K@stock · 4070Ti· ASUS Z390-A · SSD · 64Gb · TM Warthog · CV1 · Quest 2

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