Jacks Posted December 11, 2015 Posted December 11, 2015 Is it possible to spawn dead infantry which could be used in a medevac mission? Jacks System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
Sabre-TLA Posted December 11, 2015 Posted December 11, 2015 I've not seen that but you could certainly spawn them and kill them in the first few seconds of a mission (before the player even gets comfortable in their aircraft/vehicle). Would be great to be able to strew dead bodies over a battlefield though (maybe make the dead soldier graphic a static unit). MapleFlagMissions - Read Our Blog for Updates
Jacks Posted December 13, 2015 Author Posted December 13, 2015 Unfortunately I cannot do this as I need the bodies to spawn part way through a mission and several players will be observing their spawn point. Does anyone else know of a way to kill AI without an explosion or direct fire action? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
Pikey Posted December 13, 2015 Posted December 13, 2015 Mist.dynaddstatic includes a "dead" option. You could also teleport a group, not tried teleporting a dead group but I can TP statics. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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