Invisibull Posted December 17, 2015 Posted December 17, 2015 My squadron has recently taken up flying the F-15C in a big way and a lot of the guys have mentioned the missile mod put out by IASGATG. I'd be interested in how many online squadrons are and aren't using it and why if possible. Thx i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
Invisibull Posted December 18, 2015 Author Posted December 18, 2015 Participation is much appreciated. For those who aren't using the missile mod, I'd love a sentence or two saying why. Thx i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
SageOT Posted December 18, 2015 Posted December 18, 2015 We are. 120's were being defeated by a single ai turn. Now they are not. :) Sent from my SCH-I545 using Tapatalk VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
Zeke Posted December 18, 2015 Posted December 18, 2015 That's weird, I'm seeing Su27's defeat 120s with ease with the mod.
Gladman Posted December 18, 2015 Posted December 18, 2015 Definitely seeing 50% hittles vs missiles with the mod. Range is better as it should be. If I saw it hitting ever time I wouldn't use it so of course you will see it defeated a percentage of the time. It does seem to follow the information gathered on another thread and in my mind it is based on reality. My squad (same as SageOT) considers it a requirement for online participation. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord
Kayos Posted December 18, 2015 Posted December 18, 2015 Does this mod work with multiplayer servers? I haven't installed it because I figured it wouldn't. [sIGPIC][/sIGPIC]
Zeke Posted December 18, 2015 Posted December 18, 2015 There's a definite difference between using the mod and not using it. I set up a test mission in order to see the difference myself. I have a Su27 on excellent flying north at 20000. One F15c flying West on an intercept course. Using 120C's. Without the mod I hit the Su27 every time when I fire between Rmax and Rmin. With the missile mod I only hit it once, and missed every other time. I have to get in close with sidewinders in order to kill him. Ran this about 10 times each.
Slipp Posted December 18, 2015 Posted December 18, 2015 We use it with our squad. Default DCS missiles feel so lackluster, but this mod makes them a lot better.
Bewsher Posted December 19, 2015 Posted December 19, 2015 (edited) Does this mod include Air 2 Ground missiles ie Hellfires? With Life_Time = 120 and Mach_max = 1.3 on the AGM-114L setting i can greatly increase AGM-114L range and height launch from the MQ-9 to around 22000ft to what i believe is within correct envelope launch. And yes i use the modded data from the mod itself without bothering to look any further in the mod lua itself. Edited December 19, 2015 by Bewsher
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