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Posted

So I got this grand design for a mission that would have about 60 aircraft in the air and about 50-60 vehicles on the ground. Would the simulator be able to handle something like this? or am I thinking way too big for a mission?

Coder - Oculus Rift Guy - Court Jester

Posted

Sounds easy, I've had hundreds of planes in the air at once. Though it may depend on your specs.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Shouldn't be a problem.

 

Large aircraft should have just one unit per group. For smaller fighters and such groups with up to four will work well.

 

For vehicle groups make them up to 10-20 units. You can have lots of groups. 800-1,000 units total shouldn't be a problem. Years and years ago there was a limit of around 600-800 but I have not run into that in a long time.

 

Look for my DCS Flags paper on my site -- see my sig.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted (edited)

Really ?

 

Guys

I don't know what your specs are, mine are good but 60 aircrafts on the sky doing things will drop my Frame rate a LOT ! Not to talk about the radio comm....wich will take forever to be processed....so my **ck may not be long as yours but i wouldn't try that.

Maybe if you fly high and terrain is not to be rendered....but then you have 60 units in the ground....doing what ??

Again everytime i set up missions i end up deleting things that are not necessary to help my PC processing stuff....

I have a GTX980, not a Titan but quite good....and whit 1.5 GPU is what it matters....so have a try but i doubt :smilewink:

Unless off course you are not running maxed out, but i wouldn't trade that for units....just my personal preferences...

Edited by Darkenmass
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