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Posted

Hello players,

it's a long time since i started to build a series of missions with the idea of packing them into a campaign. Now i find myself into trouble, beacause i really can't understand how campaign builder works.

I know that i can give a score to some actions that happen during a mission, so for examle if this group is dead i assign 25 points if the other group is into blu zone another 25 points and so on, i always thought that the score determines the advancing from one stage to another (for now i don't want to put multiple missions into same stage).

I was wrong; apparently i can score 0 ponits and still end up with 100 "value" that send me to the next stage.

So mission GOAL has nothing to do with campaign advancing ?

I read from (old) manual that less than 50 points get you back one stage, 50 points make you reapeat stage, more than 50 makes you advance....i ialways thought this was score points but no, i discover now i was wrong. What am i missing ?

Quote : ...The mission will now be listed as part of the selected stage, and its mission name and value range will be displayed. Each mission can be assigned a value range which will determine mission selection within a phase... value range is what ? Because now i know is not Score range as i thought.

Quote: ...When creating a mission, you may assign values to triggered events such as the destruction of a unit, a unit reaching a defined area, a time value, etc. At the end of a mission, these values are totaled and used to determine what the next stage will be and which mission from within that stage will be chosen... NO I CAN'T only thing i can do is assign a value so to determine player's score how do i assign value to determine mission value ?

In simple words: i have 5 missions i want them to be played one after the other if the player's score in each mission is more than 50, to replay the mission if player's score is 50, to get back 1 mission if the player's score is less than 50....how do i do that ?

Or maybe i missunderstood all this and i am just adding confusion to my mind, help me please, thanks a lot !:helpsmilie::(

Posted

Adding infos

 

To add some more infos i just discovered that i get the max amount of score points i set as player's score points. So if the sum af all conditions in my mission goal is 80 i get 80, even if those conditions are not met at all (ex: group dead...wich is not 'cause i quit after 5 seconds)

Bug ? Or what ?....again thanks to anyone willing to explain.

Posted

Hey Darkenmass,

 

There are two different factors. IIRC correctly, "score" are the points counted by the game based on kills by player. The other value - here I am not sure, think it is a "result" but I might be wrong, it shows under the "score" in debriefings - are the actual goals that need to be fulfilled.

 

In ME you indeed have to give certain number of point to certain things that happen. In the upper window you name the occurence and set a specific number of points (or "minus" points which will be deducted from final score, for instance "-25"). These are counted at the moment when the mission ends. I found it works best if you just assign flags, so in triggers menu you put up different situations and turn flags on when they happen, and then in Objectives you just assign certain number of points if flag X, Y , Z is true.

 

In the campaign builder itself you always have to assign between 1 - 100 ranges, ie. no range can be left empty (you can't end up having a total of 80 points for instance - the max for each mission has to be 100). So the safest way is to reflect the same in the missions, where maximum number of points that the player can achieve has to be 100.

 

It is correct what you say with advancing - below 50 one stage back, 50 replay, more - advancement according to what you set up in mission settings. So if you want the campaign to always progress or in case of failure to force player to replay certain mission, always at the start set up a flag and in objectives give this flag a value of 50 points if it is true. That way no matter what happens the campaign won't go back one stage.

 

Remember, "score" is counted automatically by the game, "result" (or objective / goal or whatever the name, don't have the DCS where I am now) is set up by you in mission editor and is used to determine what happens next in the campaign.

 

Hope this helps!

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Posted

Thanks

 

First of all thanks for the replay, i know you are an expert and you did a great work on "the enemy whitin".

So, i went to see some mission built by devs on the "official" campaing and i have noticed that they assign the first 50 points at mission start, wich is cool and reflect what you suggest me, and then they assign another 50 for a flag to be true.

What i did was to assign a certain amount of points for actions to be true as shown on the list, for the fact that DCS allow you to choose between several conditions to be fullfilled in Mission Goals menu same list of conditions i find in the triggers menu.

This may be my mistake, there is probably a BUG there, 'cause i noticed that even in the "official" campaign the points are always assigned to flag value and never to other kind of conditions.

I will try to use flags only and will post the result if i find that this works.

Problem is that the conditions are complicated in my missions so i probably have to rise or low flag x value according to multiple conditions and then give a flag y value = true when flag x have reached a certain value.

I will try this modification and see if they solve the problem, i'll let you know.

Posted

Please do! I don't think I ever used any clnsitions directly in objectives menu, only flags. Would be good to confirm that. Once I return home I will check it on some sample missions.

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted

And so

 

So far i can tell this:

Mission start condition time is more 1 works and assign correct value

Flag on works and assign correct value

Group dead work (but i didn't tes all the cases) and assign correct value....i will test other conditions later on....

Thanks again for the suggestion Baltic.

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