AussieGhost789 Posted January 17, 2016 Posted January 17, 2016 That's kind of a critical variable to do without... Where did you read that? One of the things in their pending update fix list is "added transonic drag effects." Another one is "corrected fuselage drag for more correct performance." Yesterday, a squadron mate furthered that and said that the drag wasn't scaled with speed. I didn't ask where he'd read that specifically but I assumed it was related to the items in their fix list, and that maybe one of the devs had said it somewhere in the thread or someone had done some tests and figured it out. Either way, there are problems with drag that the devs are aware of. [sIGPIC][/sIGPIC]
GGTharos Posted January 17, 2016 Posted January 17, 2016 Drag scales with speed. It is physically impossible for it not to. If you just consider zero-AoA drag, the value of the drag coefficient depends on the mach number. Air density may cause the curve to change also. In general this curve is exponentially increasing when subsonic (in particular is has to do with the square of the speed), then it decreases when supersonic. As a result you will have your peak drag coefficient at M1.0, and less everywhere else. You compute a drag force based on speed and typically some surface area of the subject, then multiply that by the drag coefficient at appropriate mach. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
SinusoidDelta Posted January 17, 2016 Posted January 17, 2016 Being that most fighters climb best subsonic, I think transonic drag would impact climb performance greatly.
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