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Posted

Hey guys, I am working on a new bushes and clutters file for the caucasus map. The file which is responsible for this is the SmallShit_Grass.dds

 

I am working with Photoshop and the nvidia plugin. The weird thing is that when I open the file in PS, it shows up in the dimensions of 2048x1024, but when I check the file info from the unopened file it says 1024x1024.

 

When I save the dds file now via PS, it takes the dimensions of 2048x1024. The result is that it that the grass is gone in the game afterwards.

 

Does anybody know what the problem is or what I have to consider when I save the file?

 

Cheers,

F

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

Posted

Maybe I made myself not clear enough. I created a slideshow to specify my problem:

 

 

This is how the file looks untouched in the preview:

8HTg9MT.png

 

This is how it looks like when I open it in Photoshop:

RngN3Jc.png

 

I save it:

Tar3Fxu.png

 

This is how it looks after saving in the preview. The dimensions changend and the grass is not showing up in the game anymore

 

8SD8Eet.png

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

Posted
may be try DDS DXT1 with Alpha, and also try with no mipmaps

 

Thanks for your answer, but that didn`t help.

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

Posted
Save it as volume texture instead of 2D texture.

 

That was it! You made my day!

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

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