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Posted

Since DCS module installations are now done over the Internet, through the Module Manager, and not by standalone installers, wouldn't this be the ideal time to eliminate the activation/deactivation count dance?

 

Seems to me that once a module key is bound to an account, then ED knows that ownership is correct and installation can go forward. Steam keys and ED keys get bound to an account the same way.

 

ED login credentials at the Module Manager layer provide proof of lawful ownership.

 

Given the looming disaster that is impending with the W10 'upgrade' installation, and various hardware changes, etc. that may be envisaged for the product moving forward, (e.g. video hardware purchases to take advantage of EDGE), I'm working on various software upgrades and hardware purchases to take advantage of 1.5's/2.0's new-found performance.

 

Every time I make a significant change, which may or may not prove to be useful, I have to de-activate and re-activate all of my modules. I own 12 such now, and I hope to buy more; I do not look forward to that routine.

 

Wouldn't it would be nice if ED would embrace a more Steam-like copy protection scheme, so that the product access to lawfully-purchased modules could be seamless?

 

I understand that Starforce and activation/deactivation were thought to be necessary in the era of stand-alone installers, but now that such stand-alone installers are gone, please consider modernizing the installation routine going forward.

 

It would be so nice not to have to deal with that anymore.

Posted (edited)

I have to agree with this suggestion. The activation/deactivation routine made sense in the past with standalone installers and 2-3 modules, but with my 12+ modules its really annoying. I just upgraded my PC and forgot to deactivate when I wiped the drive. Lost an activation for each of my modules and, for some reason, had to manually re-enter serial numbers for each and every module. I also am getting nervous about my older modules such as the A-10, since they are starting to run low-ish on activations. All in all seems really unnecessary in this day and age. I have an ED account, it knows what modules I own...why can't I just type in my username and password and be done with it?

Edited by wombat778
Posted

+1

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Posted

DRM wont go anywhere, because people will simply pass out their login info.

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Posted
DRM wont go anywhere, because people will simply pass out their login info.

 

ED can easily limit access to DCS paid modules to one person logging in to an account at a time before they play. In that way, no more than one person at a time can play the modules; thus the copy protection remains intact. That is already the case for the installation routine.

 

Isn't that what Steam does? Steam does not permit multiple, simultaneous logins to the same account. That's all that ED wants; no more than one person playing with a module at one time.

 

Who cares who that person is? Who cares how many times it has been installed on what machines?

 

If nothing else, ED could make the deactivation/reactivation dance monolithic, so that everything is done with one operation. That way, the activation count should remain constant.

 

As for now, we have Starforce piled on top of activation counts on top of Module Manager login.

 

Surely this is more than necessary.

 

:helpsmilie:

Posted

So what happens when the servers are down or your connection is down for whatever reason? You can't even play the game in single player mode.. Nope not going along with that idea..

"Pride is a poor substitute for intelligence."

RAMBO

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