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Posted

So I have a training map I'm working on and I'd like to tidy up the radio functions. So I wrote the following code to try to do it.

 

function setuserflag(x)
  trigger.setUserFlag(x,1)    
end

local _path1 = missionCommands.addSubMenu("Air To Air Ranges", nil)
local _path2 = missionCommands.addSubMenu("Air To Ground Ranges", nil)
local _path3 = missionCommands.addSubMenu(“Helicopter Ranges”, nil)

missionCommands.addCommand("Activate Su-27 Guns Only”, _path1,setuserflag, 160)
missionCommands.addCommand("Activate Mig-23 IR Missiles”, _path1,setuserflag, 170)
missionCommands.addCommand("Activate Su-27 BVR”, _path1,setuserflag, 180)
missionCommands.addCommand("Activate Mig-29 BVR”, _path1,setuserflag, 190)

missionCommands.addCommand("Activate Armor Alley”, _path2,setuserflag, 100)
missionCommands.addCommand("Activate Moving Convoy”, _path2,setuserflag, 200)

missionCommands.addCommand("Activate CSAR Range”, _path3,setuserflag, 150)

 

The menus part works fine and I see things where they need to be...but when you actually click on a command (i.e Activate Su27 Guns only) it doesn't seem to set the flag I want to 1.

 

Essentially I have rules to look for when a flag is turned on (or set to 1) and then activate that range. So I was hoping the code above would set those flags, but that doesn't seem to be working. Any advice?

Coder - Oculus Rift Guy - Court Jester

Posted

So was able to figure out my issue and got it working...here's my code now:

 

local _path1 = missionCommands.addSubMenu("Air To Air Ranges", nil)

local _path2 = missionCommands.addSubMenu("Air To Ground Ranges", nil)

local _path3 = missionCommands.addSubMenu("Helicopter Ranges", nil)

missionCommands.addCommand("Activate Su-27 Guns Only",_path1,function() 
trigger.action.setUserFlag("160",true) 
end,nil)

missionCommands.addCommand("Activate Mig-23 IR Missiles",_path1,function() 
trigger.action.setUserFlag("170",true) 
end,nil)

missionCommands.addCommand("Activate Su-27 BVR",_path1,function() 
trigger.action.setUserFlag("180",true) 
end,nil)

missionCommands.addCommand("Activate Mig-29 BVR",_path1,function() 
trigger.action.setUserFlag("190",true) 
end,nil)

missionCommands.addCommand("Activate Armor Alley",_path2,function() 
trigger.action.setUserFlag("100",true) 
end,nil)

missionCommands.addCommand("Activate Moving Convoy",_path2,function() 
trigger.action.setUserFlag("200",true) 
end,nil)

missionCommands.addCommand("Activate CSAR Range",_path3,function() 
trigger.action.setUserFlag("150",true) 
end,nil)

trigger.action.outText("Menu Items should be loaded now",10)

 

Problem I have now is that I want to remove individual commands in the menus. So if I do:

missionCommands.removeItem({"Activate CSAR Range"}) it doesn't remove the item....but if I do missionCommands.removeItem({"Helicopter Ranges"}) it removes the whole submenu. Is there a way to just remove one command and not the whole submenu? Otherwise I would have to check each individual flag and re-create the menu each time something changed.

Coder - Oculus Rift Guy - Court Jester

Posted (edited)

Haven't tried it, but try removeOtherCommand instead of removeItem.

 

edit: The wiki has removeOtherCommand as a trigger.action and not missionCommands.

http://wiki.hoggit.us/view/DCS_func_removeOtherCommand

Edited by Steggles

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

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Saitek Pro Flight Combat Rudder Pedals

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Posted

So I tried the following:

trigger.action.removeOtherCommand("Activate Su-27 Guns Only")

 

While it didn't give an error, it didn't seem to remove it either. I tried various variants of it (like using { } before and after the quotes) but it got errors or crashed the sim all together.

 

Somedays I think I should just stick to flying.....

Coder - Oculus Rift Guy - Court Jester

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