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Possible to call a function for another script?


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Posted

So I load the menu items script right after MIST, CTDL, and CSAR scripts get loaded. I have it do checks to see if any flag are on and set up the F10 menu options based on that. What I would like to do is call that menu setup function in another script later on when a flag is changed. Does the functions from all script get dumped into memory, or is each script sandboxed on its own?

 

Currently I just have that function copy and pasted into every flag actions...which means if anything gets updated, I have to update all of them. Time consuming and trying to lean my code.

Coder - Oculus Rift Guy - Court Jester

Posted

Unless your function is declared local as deadbeef has said, you should be able to access it from any script, outside of the script that its defined in, as long as that lua file is loaded before the function is called.

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