Stonehouse Posted February 9, 2016 Posted February 9, 2016 Minor updates - probably of most interest is the introduction of a random skill option. So you'll never know what flak you'll get................:lol: https://www.digitalcombatsimulator.com/en/files/683612/
LETCHIK Posted February 23, 2016 Posted February 23, 2016 Minor updates - probably of most interest is the introduction of a random skill option. So you'll never know what flak you'll get................:lol: https://www.digitalcombatsimulator.com/en/files/683612/ Hi Stonehouse, thanks for work you done. Do you have step-by-step video tutorial for MIST?
Stonehouse Posted February 23, 2016 Author Posted February 23, 2016 Hi Letchik, No sorry I'm not particularly good at creating videos and doing voice overs. There is an overview in the lua itself and a demo mission that gives an example of each type of flak and how to set it up in the zip........you said Mist but I am assuming you meant to say the flak manager script??? If you actually wanted Mist info then there is a large stickied thread at the top of the mission builders sub forum where you can get info and ask questions. If you have questions about getting flak manager to work I'm happy to try to help with them.
LETCHIK Posted March 2, 2016 Posted March 2, 2016 Thanks a lot, you are correct I was asking about FMS. I will try to read very careful all info in ZIP file. Then will ask, thanks
Pikey Posted March 26, 2016 Posted March 26, 2016 Hey I recently got to using this again Stoney, where are the instructions on the functions please bud? ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Stonehouse Posted March 31, 2016 Author Posted March 31, 2016 Sorry Pikey, completely missed seeing your post. Pretty much the instructions are in the header comment block of the script and the demo mission uses each flavour of flak so you can see how to do each one. I've recently seen youtube movies http://forums.eagle.ru/showthread.php?t=159870 and that made me rethink usage of the addtgt function a bit. I now tend to use more vecflak and only use addtgt on heavily defended targets. Give me a yell (probably a PM is best) if you have questions or problems Cheers, Stoney
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