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What's the difference between 'designate target' and 'lock target'?


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Posted

Former is "uncage shkval,designate target" (on cyclic) and latter is "lock target" (on collective).

 

Once the shkval is already uncaged the first time, do I need to designate target before locking a target?

 

If I have a locked target, what does designating it do? And vice versa?

 

And there seems to be no way to unlock a target?

Posted (edited)

I presume designate is only referring to when you're using the helmet mounted designator, which if you hold the button slaves the shkval to your hmd. Which I might add is really fun when you use the cannon that way on troops with HE rounds.

 

The only unlocking I know of besides either centering shkval or resetting targeting completely, is to hold down target lock and slew the shkval again, or to hold down designate and move it with the HMD. You can make micro adjustments to your TA target that way by holding lock, nudging it and releasing and it picks it up again. I find it's best to make sure you put target lock and the slew shikval commands on buttons you can use at the same time. If you move it far enough while holding lock it will also break lock I believe.

Edited by FeistyLemur
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Posted
I presume designate is only referring to when you're using the helmet mounted designator, which if you hold the button slaves the shkval to your hmd. Which I might add is really fun when you use the cannon that way on troops with HE rounds.

 

The only unlocking I know of besides either centering shkval or resetting targeting completely, is to hold down target lock and slew the shkval again, or to hold down designate and move it with the HMD. You can make micro adjustments to your TA target that way by holding lock, nudging it and releasing and it picks it up again. I find it's best to make sure you put target lock and the slew shikval commands on buttons you can use at the same time. If you move it far enough while holding lock it will also break lock I believe.

 

Thanks!

 

You made this makes sense to me. "designate target" == slew shkval to helmet mounted designator, "lock target" == tell shkval to lock it up. I've got the latter mapped to TMS up even though in RL it is on the cycling, for consistency with virtually every other (western/us) aircraft. I think I might map the former to TMS down.

Posted
Thanks!

 

You made this makes sense to me. "designate target" == slew shkval to helmet mounted designator, "lock target" == tell shkval to lock it up. I've got the latter mapped to TMS up even though in RL it is on the cycling, for consistency with virtually every other (western/us) aircraft. I think I might map the former to TMS down.

 

I have my stick trim hat set to slew shkval, I tried to get the mini stick on the throttle to work well but I could never manage to get just the right axis setting to make it work well.

 

As a result of this I use the airbrake button on the throttle as lock target. This allows me to be able to operate it and the skew shkval at the same time. For example to unlock a target or adjust the lock on the current target.

Posted
I have my stick trim hat set to slew shkval, I tried to get the mini stick on the throttle to work well but I could never manage to get just the right axis setting to make it work well.

 

As a result of this I use the airbrake button on the throttle as lock target. This allows me to be able to operate it and the skew shkval at the same time. For example to unlock a target or adjust the lock on the current target.

 

Are you using an X55 or TM Warthog? For the former (which I use), the slew "nipple" indeed is pretty useless when programmed as a mouse. Instead I map the movements to bands. E.g.,

 

x-axis: 0-48% = ",", 49-51% = nothing; 52-100% ="/"

y-axis: 0-48% = ";", 49-51% - nothing; 52-100% = "."

 

This works pretty well for slewing in everything.

Posted

TM warthog. The slew nipple works great in the A10-c module out of the box, and I was able to tune the axis to make it work with with the FC3 aircraft by adjusting the saturation of the axis. Despite this I was never able to get it to work all that well with the shkval. I got a speed that works quite good for panning around but small adjustments are where I can't get it to work.

 

I'm looking at adding rotary encoders on my next upgrade to my sim panel project, but now I'm thinking tiny analog joysticks would be a good addition to for things like the shkval.

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