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Posted (edited)

i've read the post about what ever......but there's no way your gonna peg the airspeed going down hill and the thing would shake it self apart at that airspeed. the retreating blade stall/VNE doesnt seem right at all. I know with a RIDGED/SEMI it will pitch violently nose up and correct it's self but it's different with HUEY tetering but still that VNE is there for a reason and when you PEG the needle like it lets you going down hill that thing would shake it's slef to death.

Edited by OldE24

8700k@4.7 32GB ram, 1080TI hybrid SC2

Posted

At what speed are you bombing along downhill?

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

you can MAX the airspeed out over 140 going down hill and yeah it tries to roll over alittle but it shouldnt just fly 150+knots loaded

8700k@4.7 32GB ram, 1080TI hybrid SC2

Posted

Are you diving at the same collective setting to follow the contour of the hill or dropping collective to drop with the hill when you get those speeds?

 

lately, I generally hold 130 as my max speed so I have not really pushed the Huey beyond when it comes to speed. I tend to just drop collective and hold the nose level whilst following the contour of the hill down.

 

I will give it go next time I play. The Hip for sure is quite nasty once the retreating blade limit is hit.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

  • 4 weeks later...
Posted

I gave it a go and yes the Huey just keeps going regardless of speed.

 

A little dip into retreating blade but that seems to be it.... surely there is a penalty to be paid.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

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