warpz Posted March 1, 2016 Posted March 1, 2016 Hey guys, I've got a few question I'd like to ask. 1) When it comes to setting target size on MiG-21s ASP, which scale, white or red, should I use in for AA gunnery, ground attack and so on. In-game tutorials and game manual say contradictory things. 2) Is MiG-21s cockit panel view-in bugged (function defaultly mapped to Num0 in other modules), it shows me mirror view while it should show the instruments. Thanks for the help! Happy flying! P.S. Is here someone who would like to fly with me regularly, practice and discuss stuff about aeroplanes and DCS in MiG-21, FC3 and/or A-10C?
Nerd1000 Posted March 3, 2016 Posted March 3, 2016 Use the white outer wingspan scale when the gunsight is in 'auto' mode and the red inner one when the sight is in 'manual' mode. You can also set the radar to fixed beam mode and lock your target. This will cause the radar to pass range information to the sight if it is in auto mode, with a few caveats- The radar's minimum range is 400m, and AFAIK there are some calculation errors that may cause you to miss.
1.JaVA_Platypus Posted March 3, 2016 Posted March 3, 2016 You can also set the radar to fixed beam mode and lock your target. I don't think the radar can be locked to anything in fixed-beam mode. Just lock the target in normal mode should do it. Happy Flying! :pilotfly:
probad Posted March 3, 2016 Posted March 3, 2016 you can stabilize it to a ground target in fixed beam.
Nerd1000 Posted March 4, 2016 Posted March 4, 2016 I don't think the radar can be locked to anything in fixed-beam mode. Just lock the target in normal mode should do it. It most certainly can, however because of bugginess the radar won't lock anything that isn't inside the target designation box. Now this box is of course invisible when the fixed beam mode is active, so your best option is to put the radar on the target, hold the lock button and scroll the range needle on the gunsight up and down until you get a lock or, alternatively, set it to the lowest possible distance and close to within that range of the target. 1
warpz Posted March 5, 2016 Author Posted March 5, 2016 (edited) Use the white outer wingspan scale when the gunsight is in 'auto' mode and the red inner one when the sight is in 'manual' mode. You can also set the radar to fixed beam mode and lock your target. This will cause the radar to pass range information to the sight if it is in auto mode, with a few caveats- The radar's minimum range is 400m, and AFAIK there are some calculation errors that may cause you to miss. Thank you for the reply! This applies for A2G modes as well? EDIT: I tried to lock a target in fixed-beam mode and it worked just fine. But I don't know if there is any difference between locking target in fixed-beam mode and standard locking. It seems the same to me. Edited March 5, 2016 by warpz
1.JaVA_Platypus Posted March 5, 2016 Posted March 5, 2016 It most certainly can, however because of bugginess the radar won't lock anything that isn't inside the target designation box. Now this box is of course invisible when the fixed beam mode is active, so your best option is to put the radar on the target, hold the lock button and scroll the range needle on the gunsight up and down until you get a lock or, alternatively, set it to the lowest possible distance and close to within that range of the target. D@mn... just when I thought I had mastered the MiG-21... :joystick: Thanks! Happy Flying! :pilotfly:
Nerd1000 Posted March 6, 2016 Posted March 6, 2016 Thank you for the reply! This applies for A2G modes as well? EDIT: I tried to lock a target in fixed-beam mode and it worked just fine. But I don't know if there is any difference between locking target in fixed-beam mode and standard locking. It seems the same to me. A2G modes are a bit 'magic' at the moment, as they don't need the radar to determine range and impact point :huh:. For A2G guns you need only: Set the A-A/A-G switch to air to ground. Set the guns/rockets-missiles switch on the gunsight to 'guns'. The gunsight pipper will now move to the predicted impact point of your bullets. Wait until the range scale needle starts moving before you fire, as the prediction is inaccurate beyond that range. Using rockets and bombs instead requires that you leave the sight in 'rockets-missiles' mode. With rockets you just select the salvo length on the selector switch (for S-5M) or select which pylons you want to use (for S-24). Aiming procedure is the same as with guns. For bombs, you select the pylons to drop on the weapons selector. You then need to set the gunsight shooting/bombardment switch to 'bombardment'. Once this is done the bombs can be dropped, but they won't explode. To fix that you need to switch on the 'tactical release' switch below and in front of the stick. Bombing in the MiG can be tricky. The sight will provide a predicted impact point as with the guns and rockets (this is unrealistic, the real ASP sight didn't have this feature), but in order to see it you'll need to be in a steep dive.
warpz Posted March 7, 2016 Author Posted March 7, 2016 Good to know. I personally do not use bombs at all and I stick with the rockets for greater accuracy. Do you think it'll be fixed in the future?
Nerd1000 Posted March 8, 2016 Posted March 8, 2016 Good to know. I personally do not use bombs at all and I stick with the rockets for greater accuracy. Do you think it'll be fixed in the future? Possibly. LNS is still working on the MiG after all, though I suspect that most of their efforts at the moment are concentrated on their upcoming projects.
some1 Posted March 9, 2016 Posted March 9, 2016 Use the white outer wingspan scale when the gunsight is in 'auto' mode and the red inner one when the sight is in 'manual' mode. This is not exactly correct. The white scale is in meters and used when you know the target size. The red scale is in miliradians or other angular unit I don't remember. It was used for manual rangefinding and when presetting the gunsight for A2G run using ballistic tables, but since we don't have those, it's pretty much useless in the sim. The real gunsight could compute rockets impact point, but not bombs. The type of rockets for ballistic computer was entered before the mission. It also couldn't give you wind correction. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Nerd1000 Posted March 9, 2016 Posted March 9, 2016 This is not exactly correct. The white scale is in meters and used when you know the target size. The red scale is in miliradians or other angular unit I don't remember. It was used for manual rangefinding and when presetting the gunsight for A2G run using ballistic tables, but since we don't have those, it's pretty much useless in the sim. The real gunsight could compute rockets impact point, but not bombs. The type of rockets for ballistic computer was entered before the mission. It also couldn't give you wind correction. So the red scale shows the angular size of the pipper range ring? That makes sense.
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