Worrazen Posted March 8, 2016 Posted March 8, 2016 I don't have enough experience to know whether or not these are actual bugs, but I have had these "problems" with SU-27, the engines sometimes seem to stall out midflight randomly for no apparent reason, they recover by themsefls sometimes I have to reintroduce power. Then the stalls are brutal, sometimes if I put nose down in a way it quickly goes into a dive, like the aicraft get's pulled into it, and I've never recovered from that, I put my stick foward, engines down, and I try to follow the manual instructions, but it just keeps spinning on it's own, I'm not sure if my actions even matter. Sometimes engines power on, after a while they shut off when the aircraft's spining, and I've done this from like 4000 meter height and I was never successful. I've never had these problems with Su-25T, I know it's a totally different plane, but the Su-27 is suppose to be better in agility and handling right ? The engines on the Su-25T would never get clogged up like they do with Su-27, or this is how it's suppose to be in reality ? There is also the warnings and vibrations effects for maximum G being activated for sometimes longer periods after G forces already subsided, is this slow response purposeful ? Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
Jester Darrak Posted March 8, 2016 Posted March 8, 2016 About engines flaming/stalling out: be gentle on forward stick pressure as it might bring your aircraft into an almost unrecoverable flat spin (even if you survive the g-loc/red out). Negative g are most likely the reasons of your engines going out so better roll and pull instead of just pushing the stick forward. Plus, are you experiencing this in multiplayer or singleplayer only? If SP then check your realism settings as you might have a bird strike or random system/mechanical failure.
TheFurNinja Posted March 8, 2016 Posted March 8, 2016 I don't have enough experience to know whether or not these are actual bugs, but I have had these "problems" with SU-27, the engines sometimes seem to stall out midflight randomly for no apparent reason, they recover by themsefls sometimes I have to reintroduce power. Then the stalls are brutal, sometimes if I put nose down in a way it quickly goes into a dive, like the aicraft get's pulled into it, and I've never recovered from that, I put my stick foward, engines down, and I try to follow the manual instructions, but it just keeps spinning on it's own, I'm not sure if my actions even matter. Sometimes engines power on, after a while they shut off when the aircraft's spining, and I've done this from like 4000 meter height and I was never successful. I've never had these problems with Su-25T, I know it's a totally different plane, but the Su-27 is suppose to be better in agility and handling right ? The engines on the Su-25T would never get clogged up like they do with Su-27, or this is how it's suppose to be in reality ? There is also the warnings and vibrations effects for maximum G being activated for sometimes longer periods after G forces already subsided, is this slow response purposeful ? Most airplanes have "reserve tanks" where they hold fuel for negative Gs (which is the likely cause here). The reason the Su-25 has less problems is that as a ground attacker it's engines both suck less fuel and have larger reserve tanks (as you have to press the nose over a lot while doing ground attack). Just be gentle on the stick with forward pressure and you will do fine. :smilewink: In-Game Handle: Lutrafisk She/Her
Worrazen Posted March 8, 2016 Author Posted March 8, 2016 I've been using the SU-33 since I got FC3 a while back, but I found out the actual realistic model and the full manual is on the Su-27, now that I played some I have adjusted to the plane and seem to be doing better, I was able to avoid spinning in these days, and if negative G has to do with engines then I guess I was going wacky movements too much, I'm not trying to fly like crazy and complain stuff not's working, I did my best to be smooth. Is running the afterburner for too long also a reason for engine reset ? Also, do planes in real life also have the short angle of pitch down , seems like making a loop upside down is a lot harder, anyone knows why is this so in reality, they just don't need pitch down that much, but why cut it away just because you don't need it normally. Or is there another technical reason. Is there any indicators showing reserve tanks ? I just installed the english cockpit mod. And I have all the random failures and birds disabled, but I do have full realism on. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
Ironhand Posted March 8, 2016 Posted March 8, 2016 I've never had the engines spool down by slowly inducing negative Gs but they will die on you if you are inverted for more than 5 seconds or so (depends on situation). And, no, there's no indicator for the feeder tank. As far as pitch down is concerned, you can do it, but start it gently. Outside loops? Of all the spectacular Su-27 airshow maneuvers I've seen, an outside loop has never been a part of the program. :) YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Hydrox Posted March 8, 2016 Posted March 8, 2016 Planes generally don't like high negative Gs due fuel pressure/feed/air intake problems, but that's a good way to get you blushed. If you need to make a turn like that, better to go inverted and execute.
Recommended Posts