jef32 Posted March 28, 2016 Posted March 28, 2016 (edited) HI I want to make a mission on Las vegas. The scenario is that a truck carriyng a big amount of heroïne is coming from the south to an unknown destination in Las Vegas. I've chosen the red truck from the mod "ranger79s mod pack". From the sky, in Huey, the player must spot it, then follows it but not too near and to low altitude to not be spotted by the nasty guys until the truck goes on a parking, somewhere in LV, to operate their outlaw transaction with a local gang. Obviously, i want it to pass on the strip, for the fun. So, i put the truck on south of LV, on "south Las Vegas Bld" and i place my waypoints. For every waypoints, i do care to choose "road only" for the truck. All is ok from the departure to the waypoint after the stratosphere tower. After this tower, i've chosen to do the truck turning right on "Charleston bld" ( thanks google earth !). But after the stratosphere tower, the truck does what it wants and not what i want. It turns between the trees, through buildings, sometimes does an half turn and goes on the opposite way. Sometimes it stops once and for all, on the road or a parking. I've checked all the waypoints, they are all on "road only" except the last in " all terrain" for the parking. i've tried to slow down the truck ( at this point, the road become narrow, but never, never it turns right on Charleston bld). Perhaps the map has a road problem at this point ? Edited March 28, 2016 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
feefifofum Posted March 29, 2016 Posted March 29, 2016 Hey jef, I think you've nailed it and it's probably something a little funky with the AI pathing at that spot on the map. Have you tried another nearby street? Also, keep in mind that the "off road" waypoint setting will apply the entire way between the previous waypoint and the waypoint where you have "off road" selected. If you have set the parking as "off road" without leading them all the way up to the moment you want them to turn off the pavement it could cause the problem you're describing if the AI is trying to find a direct route to a point through all the buildings. Hope that helps! THE GEORGIAN WAR - OFFICIAL F-15C DLC
jef32 Posted March 29, 2016 Author Posted March 29, 2016 Hi Thanks for answer. There are several points "road only" between the end of the course setted as "of road" and the point where the trucks begins to become crazy. I've tried an other way but it's the same. The only way seeming to be ok, is letting the soft choosing the course between the departure and the arrival, with just 2 waypoints. But in this way, it chooses to get around the international airport by the south and goes towards the north by the road on the east of KLAS. But, i want that the truck pass on the strip. The thing i havn't tried yet, is to change the destination and a turn on the left instead of right on Charleston bld. But north-west of LV is more residential with less parkings for trucks. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
MadDog-IC Posted March 29, 2016 Posted March 29, 2016 HI the truck does what it wants and not what i want. It turns between the trees, through buildings, sometimes does an half turn and goes on the opposite way. Sometimes it stops once and for all, on the road or a parking. I've checked all the waypoints, they are all on "road only" except the last in " all terrain" for the parking. i've tried to slow down the truck ( at this point, the road become narrow, but never, never it turns right on Charleston bld). Perhaps the map has a road problem at this point ? Don't have the nevada map, but in other missions I have edited, I have noticed this sort of behaviour. I find it is usually caused by: Having different road speeds set for each waypoint (Try keeping it at all one speed, the default 20km usually works best, even thought not an ideal speed to travel at). Having more than one lot of vehicles and there waypoints being set on the same stretch of road, with or without different speed for all traffic concerned seems to confuse the ai pathing. (Try seperating all vehicle routes to differnent roads as much as possible) Try setting the advanced waypoint option command (dispersal underfire=off), yes I know they probably haven't been fired on, but the bug might be this, as the behaviour is what happens by default when things get shot at, as the default is to spread out and then sit there for 600 seconds by default. Regards, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
jef32 Posted March 30, 2016 Author Posted March 30, 2016 (edited) Thanks Mad Dog I just have one vehicle. I will try the advanced waypoint option command you gave me, for each waypoint. 20Km/h is a too very low speed for this kind of mission. For the straight parts of the road, i've chosen 50 knts ( around 90Km/h) and in town or for the turns, even the light turns, i must reduce the speed to 25 km/h, or the trucks goes out of the road with a skid effect. Perhaps I must find a good speed to not changing it during all the course, as you say, without having an annoying mission for several hours. I edit again this answer: I've tried the waypoint option command but that's not good. Perhaps because i've activate the option only for the waypoints with the problem. I'll try to activate for all waypoints. I'll see. Edited March 30, 2016 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
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