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Posted

During analyzing the edm file, I found that there are many damage textures.

we know that texture layer 0 for diff, 1 for norm, 2 for spec, and these can be used to customize skin

 

But how is the damage texture loaded? which layer does it belong to?

Also what is damage map texture? Is it in a different layer than damage texture?

 

Thanks

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My DCS Mods, Skins, Utilities and Scripts

 

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  • 3 weeks later...
Posted
During analyzing the edm file, I found that there are many damage textures.

we know that texture layer 0 for diff, 1 for norm, 2 for spec, and these can be used to customize skin

 

But how is the damage texture loaded? which layer does it belong to?

Also what is damage map texture? Is it in a different layer than damage texture?

 

Thanks

 

In the past it is not just a different texture but, a different physical mesh AND texture. The mesh swaps out based on argument numbers using visibility tracks. It has 4 different levels.

0 = normal

.01 -.25 - stage 1

.26 -5 - stage 2

.51 -.75 - stage 3

.76 - 1 - stage 4

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

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