uboats Posted April 9, 2016 Posted April 9, 2016 During analyzing the edm file, I found that there are many damage textures. we know that texture layer 0 for diff, 1 for norm, 2 for spec, and these can be used to customize skin But how is the damage texture loaded? which layer does it belong to? Also what is damage map texture? Is it in a different layer than damage texture? Thanks [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
luckybob9 Posted April 27, 2016 Posted April 27, 2016 During analyzing the edm file, I found that there are many damage textures. we know that texture layer 0 for diff, 1 for norm, 2 for spec, and these can be used to customize skin But how is the damage texture loaded? which layer does it belong to? Also what is damage map texture? Is it in a different layer than damage texture? Thanks In the past it is not just a different texture but, a different physical mesh AND texture. The mesh swaps out based on argument numbers using visibility tracks. It has 4 different levels. 0 = normal .01 -.25 - stage 1 .26 -5 - stage 2 .51 -.75 - stage 3 .76 - 1 - stage 4 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
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