OxideMako Posted April 25, 2016 Posted April 25, 2016 (edited) After having a fiddle around in the files, I managed to change the ammo type in the P-51D's guns to all APIT, rather than the 7x AP/1x APIT ratio used by default. I literally have no idea what I am doing but this worked, so this may cause other issues. I know there have been a few discussions on P-51 ammo types, and all M-20 APIT belts were mentioned as having been used, so thought this was a cool little mod. It also makes it much easier to see where your rounds are going as well as when they impact. Note: IDK why, but this seemed to pass the integrity check on 2.0, which has two possible implications IMO, this type of lua edit was intended to be allowed by ED, as they mentioned ammo type customization during the P-51's pre-release phase or it is simply an oversight which should really be fixed.[P-51D] Guns APIT mod.zip Edited April 25, 2016 by OxideMako
Shahdoh Posted April 26, 2016 Posted April 26, 2016 When you say it passed IC, did you mean you got onto a server with IC turned on? or did you start your own server and turn on IC?
OxideMako Posted April 26, 2016 Author Posted April 26, 2016 When you say it passed IC, did you mean you got onto a server with IC turned on? or did you start your own server and turn on IC? The latter, which is why it seemed odd. Might want ED to look into that.
Shahdoh Posted April 26, 2016 Posted April 26, 2016 Server is allowed to turn on IC, even if the shield is red. Others wont be able to join with the mod though(depends on where the mod is installed). Need to do some more testing on how this actually works out.
BravoFoxTrt Posted April 26, 2016 Posted April 26, 2016 Awesome Mod, Thank you for your efforts. MSI R9 280X 6GB x2 Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit/ X52 & CH Pedals/ MSI DS502 GAMING Headset
HeadHunter52 Posted April 29, 2016 Posted April 29, 2016 Now, if you can find where to get us better fuel, and maybe a way to bring the 109s back into the realm of reality, we'd actually have a game. Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
Rlaxoxo Posted May 7, 2016 Posted May 7, 2016 The API-T does same damage as AP rounds since they didn't model any Incendiary effect I'll look into making a API shell [sIGPIC][/sIGPIC] Youtube Reddit
OxideMako Posted May 8, 2016 Author Posted May 8, 2016 The API-T does same damage as AP rounds since they didn't model any Incendiary effect I'll look into making a API shell I saw your Realistic Weapon Mod - looks way better than I could manage and covers more weapons too! To anyone else - this is the mod Rlaxoxo has made, go grab that instead. http://forums.eagle.ru/showthread.php?t=166330
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