samba_liten Posted May 1, 2016 Posted May 1, 2016 I anticipate having a lot of questions as I work on my new project, so I plan on sticking them all in here, so as not to clutter the forum with multiple threads. To the matter at hand; I have a Georgian 4 ship su-25 formation tasked with attacking Russian ground units. :helpsmilie::helpsmilie::helpsmilie::helpsmilie: #1: Why do the Georgians speak English, and can I somehow change their language? #2: I've set the enroute task to search and destroy. When under AI control, at most 1 out of the four su-25's engage the target. How can I get more of them to engage? #3: I'd like to have some radio dialogue between the pilots as the mission progresses. What is the best way of implementing this? :helpsmilie::helpsmilie::helpsmilie::helpsmilie: Thanks!
samba_liten Posted May 1, 2016 Author Posted May 1, 2016 #2: Managed to solve that one myself. Was just a matter of setting the waypoints up right.
feefifofum Posted May 1, 2016 Posted May 1, 2016 #1: Probably, but not in a way that would be easy for other users to duplicate without making modifications themselves. #2: check "group attack" in the Advanced Waypoint Actions edit tab #3: For enroute chatter, create trigger zones at points along the flight path. It's a good idea to make these fairly large to be sure the group hits them. Use the UNIT INSIDE ZONE trigger to detect when your AI flight has entered the area, then MESSAGE TO ALL to send a text message. If you want to include voiceovers, you can also use SOUND TO ALL. 1 THE GEORGIAN WAR - OFFICIAL F-15C DLC
samba_liten Posted May 1, 2016 Author Posted May 1, 2016 Thanks for those. More: #4: In Il2 there is a front line marker. If, in a campaign, the pilot bails out on the wrong side of it, he is captured. Is there a function like this in DCS? #5: Is it possible to carry damaged map objects from one campaign mission to the next without manually setting the damage to objects I assume would have been damaged during the previous mission? I'm thinking the gradual destruction of a city as the fighting moves through it here. #6: In the same vein, apart from Russia and Turkey, the air forces in the map region have / had extremely limited supplies of aircraft. Is it possible to track losses suffered in one mission and automatically remove "dead" aircraft from the next mission?
samba_liten Posted May 2, 2016 Author Posted May 2, 2016 (edited) #7: What is a decent limit for how many objects to include in a mission? Obviously depends on system specs, but as a general rule? #8: Is it possible to set up a FAC for Georgia (SU-25)? I can't seem to get it right. Edited May 2, 2016 by samba_liten
feefifofum Posted May 2, 2016 Posted May 2, 2016 I'm afraid you're out of luck re: 4, 5 & 6. #7: I have placed several hundred units in a mission without significant issues. If they all blow up at once, the smoke effects can hit the frame rate pretty hard but I haven't encountered a situation where I couldn't put what I want in a mission yet. THE GEORGIAN WAR - OFFICIAL F-15C DLC
EasyEB Posted May 3, 2016 Posted May 3, 2016 When I used 980 units in groups of about five, all with 6 hour waypoints on road I noticed a bit of a performance hit. When I shortened their driving distance it got a little better. However, some reported a huge hit on performance either way, and others reported no difference in performance at all.
samba_liten Posted May 9, 2016 Author Posted May 9, 2016 #9 I've got my arty firing when and where I want, but i can't for the life of me get any of the MLRS systems to fire at all. What way-point actions should I be using?
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