Espéce De salaud Posted May 7, 2016 Posted May 7, 2016 Hey devs, I was wondering, what coding language(s) did you use to make DCS?
King_Hrothgar Posted May 7, 2016 Posted May 7, 2016 Modders use LUA script, third parties use LUA script plus C++ and I don't know if ED uses anything in addition to those two.
Espéce De salaud Posted May 7, 2016 Author Posted May 7, 2016 Modders use LUA script, third parties use LUA script plus C++ and I don't know if ED uses anything in addition to those two. Thank you for your insight! :thumbup:
ED Team c0ff Posted May 8, 2016 ED Team Posted May 8, 2016 Hey devs, I was wondering, what coding language(s) did you use to make DCS? Mostly C++, with UI logic and other non-performance-critical stuff in Lua. Internal tools - mostly Python with some C#. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Espéce De salaud Posted May 8, 2016 Author Posted May 8, 2016 Mostly C++, with UI logic and other non-performance-critical stuff in Lua. Internal tools - mostly Python with some C#. Wow really Python? Thanks for the info!
sobek Posted May 8, 2016 Posted May 8, 2016 If you use python the way it's supposed to be used, most of the heavy lifting is done in C anyways. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
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