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Posted

MP Late Activation Units Available for Play at start of mission

 

I have a multiplayer mission that is centered around the concept of fighting to open new FARPS, along their frontline- when they seize a new FARP, new aircraft become available to the players - giving them a place, closer to the frontlines to rearm/repair, as well as respawn so that their flight time is the same during the entire battle.

 

As shown in the screenshot - aircraft that are not available to play at the start of the mission are showing as playable.

 

Everything listed as '00' is available at start, but anything beyond that '01', '02', etc shouldnt be available.

 

Is there any way ED can hide the non-playable stuff?

LateActivationMP.thumb.png.d7c81821ab3132b19f6dbd93e0d75e71.png

Posted

I've run into this. There is not a way to turn on/off a Player/Client in the list.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

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