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Everything posted by Apocalypse31
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I just can't touch Combined Arms in its current state. It's such a shame - it could be a great module but keeps falling short and being hamstrung with such game-breaking bugs.
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investigating What's going on with thermals?
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
This doesn't look good at all and is not representative of thermal imaging. Also - why is there such a difference in the tanks GPS versus the binocular sight? -
Broke since 2020. This module is forgotten.
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It would be nice to even have partial functionality for tanks. Currently, the thermal imagers just don't work, so basically driving modern tanks (with incredible thermal imaging packages!) around like WW2 tanks that only have day sights.
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@NineLine Is there any update here? Vehicle thermal imagers still look terrible. Switching to Binos gets a much better thermal image than a tank gun site.
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This is not very dynamic at all I guess we just keep waiting. Waiting is the only thing consistent with DCS Combined Arms.
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Had to see for myself. This is a nice improvement and a step in the right direction. Edit - this is still super janky and not very good. I'm finding problems with consistent embarking. What's different? You can now embark/disembark infantry without a series of waypoints in the ME . You can embark/disembark dynamically as you want. (as long as the infantry is set to embark task in the ME first! this is still required) Previously You could embark/disembark dismounts into a vehicle but it required a START and END waypoint for the infantry, and generally infantry would only dismount and move to their second waypoint, which made any sort of actual mission impossible. Problem @NineLine 1. The infantry will still only mount-up at their original point and nowhere else. You still still see the menu option to mount them but they seem to be stuck to their original mount radius as defined in the ME. Say - you mount the infantry, drive 500m dismount (all works very well). Then ask them to mount back up, they will stand there and look at you. 2. They will only mount on a SINGLE vehicle and nothing else. I tried mounting a fireteam in a M2 Bradley and they did it just fine, but when I tried another vehicle then I didn't see any option to mount that squad. It was as if the infantry are 'tied' or 'stuck' to a vehicle for the duration of the game.
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I'm aware of the adjustment settings but it looks like crap and nothing like a thermal imaging system. This shouldn't be the case. I wish we could just get this fixed.....after 12 years.
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Your efforts are appreciated. Thank you
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[STEAM] DCS 2.8.7.42583 Open Beta Won't Install
Apocalypse31 replied to Apocalypse31's topic in Installation Problems
Ended up doing a full re-install. No issue. -
[STEAM] DCS 2.8.7.42583 Open Beta Won't Install
Apocalypse31 replied to Apocalypse31's topic in Installation Problems
No issues with Antivirus I'm seeing this download as a 350gig download, and I DO have that space available. Not sure what the issue could be. I cleared my Steam Cache. Restart cleaned my temp files as well. Performing a full re-install now. -
reported [Missing Feature] Merkava has no Night Vision
Apocalypse31 posted a topic in Bugs and Problems
Title. For some reason the Merkava tank has no night vision capability in game. -
investigating Ground Units FLIR Darkness
Apocalypse31 replied to Shadow KT's topic in Improved FLIR System
I posted this in the Combined Arms forums but no one reads those any longer. Thermals are currently worthless in game. null And I'm not sure what happened to binocular thermals either... null -
What it currently looks like in a vehicle. No amount of tweaking can make this look like anything decent or even remotely resembling a modern-day MBT's thermal imaging package. And what's up with our binoculars now? There was a very brief period where we had decent thermals for vehicles but that time has long passed. We've been stuck with this for ages! It's awful and un-usable!
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What are the filenames and directory of the Merkava tank engine sounds?
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Concrete Walls do not block LOS or Line of Fire
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
That's terrible accountability. Unreal. -
Concrete Walls do not block LOS or Line of Fire
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Months later this bug still exists. No acknowledgement. Total radio silence from anyone from ED. But we have 2 new maps. -
SA-342 Gazelle 2023 "FM" Update
Apocalypse31 replied to Polychop Simulations's topic in SA-342M Gazelle
New flight model. Strike 2 on Polychop. Not better. Just different and more twitchier. -
It's now a thing. Also smoking infantry that are wounded. The smoking vehicle thing should be temporary. It gives away your vehicle position very badly. Also - what is 'smoking' on the vehicle? I don't understand. This was an un-needed feature that didn't consider Combined Arms. null
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FLIR still absolutely broke on ground vehicles.
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Also - can we get rid of the thermals in isometric view? It makes no sense, and its really annoying that I have to constantly turn off my thermals when toggling back and forth.
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fixed Cold vehicles right after mission start - No IR signature
Apocalypse31 replied to Rosly's topic in Improved FLIR System
This is in the current beta. No, the 'Cold At Start' is not checked. This doesn't seem 'fixed', unless I'm missing something. This is frustrating. Binoculars seem better, but the thermal signature seems off...