sea2sky Posted June 17, 2016 Posted June 17, 2016 (edited) Hi guys, I've searched the forum, and could not find any hint to solve my problem. I'm running two monitor setup (2 cameras - center and bottom) one on top of the other, and love it. In order to solve some target acquisition difficulties I decided to output a bigger size Shkval (hello, realism) to a separate viewport at the top right corner of the bottom monitor. When shkval is off it is of normal size, but when I turn it on it shows twice bigger. So far so good, but there is a bit of an issue: when shkval is off there is a rectangle with the red tint is painted exactly at the position of the viewport. I can live with that, but ideally would want to fix it. I'm attaching 2 screenshots for both - shkval on and off (the black line across is a bezel), and wondering if anybody has any idea about what to edit in order to make this rectangle fully transparent. Edited June 17, 2016 by sea2sky 3 i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
sea2sky Posted June 20, 2016 Author Posted June 20, 2016 Really? Nobody ever tried to output shkval to a separate viewport?? 1 i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
Beeroshima Posted June 21, 2016 Posted June 21, 2016 I have mine on a separate viewport but I dont render the cockpit that way. Mine only renders on the top screen. The bottom screen is blank so I can use helios. It looks to me like your game is rendering on both monitors and then you're exporting the viewport of the shkval over top of that render. The red rectangle is the absence of anything showing there when your shkval is off. Sent while I should be working instead. 1
Beeroshima Posted June 21, 2016 Posted June 21, 2016 It isn't growing any bigger when turned on....youre seeing where it would render if it was operating. I'll try to take a screen shot of mine tonight. Sent while I should be working instead.
sea2sky Posted June 21, 2016 Author Posted June 21, 2016 youre seeing where it would render if it was operating exactly. but my question is - where do I change that red tint value so it would become completely transparent? Is it possible at all? i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
Beeroshima Posted June 21, 2016 Posted June 21, 2016 (edited) A good question and one if you find the answer to, id like you to share with me. A better possibility might be turning off the export completely if the camera isn't active. Although, I don't think this is possible because DCS won't update your settings in real-time. A restart is required. Sent while I should be working instead. Edited June 21, 2016 by Beeroshima
Wallkon Posted June 25, 2016 Posted June 25, 2016 Hello, could you explain how can I produce the same viewport for shakval?. Thanks in advance. 3
DieHard Posted June 25, 2016 Posted June 25, 2016 exactly. but my question is - where do I change that red tint value so it would become completely transparent? Is it possible at all? I have a green screen Mod for my Ka-50's Shkval that I have it titled, "Toby's Green Screen Mod" . A quick search I found this old thread: http://forums.eagle.ru/showthread.php?t=102334 Might give you some ideas. I am color blind I prefer the black & white default version. I don't know where I found it. I made it JSGME compatible. I have the file, probably could send it to you if interested. I think it is a .zip or .rar file. But it is for the Ka-50 copter. 2 [sIGPIC][/sIGPIC]
sea2sky Posted June 27, 2016 Author Posted June 27, 2016 Thanks for the hint, DieHard. That may help. i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
sea2sky Posted June 27, 2016 Author Posted June 27, 2016 Hello, could you explain how can I produce the same viewport for shakval?. Thanks in advance. here is my monitor lua: _ = function(p) return p; end; name = _('2screen_shkval.lua'); Description = '2 monitors and shkval'; Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1920/1200; }, Bottom = { x = 0; y =1200; width = 1920; height = 1080; viewDx = 0; viewDy = -1.16; aspect = 1920/1080; } } RIGHT_MFCD = { x = 1000; y = 1200; width = 920; height = 650; } GUI = { x = 0; y = 0; width = 1920; height = 1200; } UIMainView = GUI i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
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