Raz_Specter Posted June 21, 2016 Posted June 21, 2016 Hi all Well I have had the rift for nearly a week and last night was the longest i spent in the cockpit. Had the rift on for about 2 hours. Which felt really good in that i didnt require a sick bag. I flew mainly the Gazelle but did do some mountain pass chases in the Mirage and also flew the L39 for a bit. With the mirage, the trick isnt to push it to far on the turns and try and be as gentle as possible, this stopped the sickness for me. The settings I was using were Pixel Density to 2.0 in Live and 2.0 I averaged a FPS or around 30 - 50 I haven't touched my settings from running the game on my 4k monitor and really dont want to compromise on the settings as i am a bit of a graphics whore, unless there is no visual impact to the eye candy I have heard there is a magic number of 90 FPS that needs to be hit, from my expoerience for normal operation 30 - 50 is ok, would be interesting to see what 90 FPS brings to the experience. Cheer Mith Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
VR-Hunter Posted June 21, 2016 Posted June 21, 2016 Fps near 90 is butter smooth for high speed low level flights or fast/hard turns. High fps also helps to feel well and not to get sick. Later when you grow pair of strong VR legs then low or mid FPS wont affect you so much. Shadows are hardest on FPS, use low or flat shadows. I gonna spam this from "Guide to Oculus Rift Settings for a readable cockpit" topic. Pixel density 1.5 up to 2.0 MSAA Anti-Aliasing. Keep it at 4x ! Anything higer will cost extra framerates and dont add more visible performence. OFF and 2x will make jaggies. Anistropic Filtering: OFF. Any value donˇt improve picutre quality and will slightly reduce FPS. Textures: Medium Terrain Textures: Low Civ. Traffic: Low Water: Low Visibility Range: Low Heat Blur: OFF Shadows: This is a real frame killer. Flat is ok. Low will reduce FPS a lot. Res. of Cockpit Displays: 1024 Every Frame HDR: ON, I say HDR is a must have. Visual effects are much Depth of Field: Off Lens Flare Clutter: anthing from 1-3 half position on slider. Max Clutter will reduce slightly FPS Trees: 4000-6000 Preload Radius: anthing from 1-3 half position on slider. Max PreLoad will reduce FPS Flat Terrain Shadows: Off
Raz_Specter Posted June 21, 2016 Author Posted June 21, 2016 I am at work at the moment so unable to test the quality, but does these seettings reduce the quality of the display? as i said i would rather throw another 1080 at it but i am not sure if this will make much difference Cheers Mith Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
VR-Hunter Posted June 21, 2016 Posted June 21, 2016 SLI does not work for VR. I use a combo low settings-high fps. My rig is 6700k 980ti and I use no shadows, although it is nice to have.
Enduro14 Posted June 21, 2016 Posted June 21, 2016 Sli does not work with VR yet..... It will eventually. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
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