fulcrum251 Posted September 10, 2006 Posted September 10, 2006 I have downloaded the 3dsmax7plug tool.So I can turn my 3DSMAX model to LockOn model. But what meaning is argument in 3dsmax7plug?Is it a offset of model datas in *.lom files? thanks a lot. :pilotfly:fly and fight = China 3GO Cyber Air Force =
ALDEGA Posted September 10, 2006 Posted September 10, 2006 A list of "arguments" can be found in the documentation (aircraft/weapon/vehicles). Most of the arguments are animations. For example: argument 0 for aircraft = nose wheel animation up/down
knellknell Posted September 10, 2006 Posted September 10, 2006 Check here for answer http://www.lockon-models.com [sIGPIC][/sIGPIC]
fulcrum251 Posted September 12, 2006 Author Posted September 12, 2006 Excuse me,but It seemed the web http://www.lockon-models.com/ is offline.I have tried many times. :-( :pilotfly:fly and fight = China 3GO Cyber Air Force =
knellknell Posted September 12, 2006 Posted September 12, 2006 you should try more often :) [sIGPIC][/sIGPIC]
Pilotasso Posted September 12, 2006 Posted September 12, 2006 Speaking of wich I found out that pit models instruments also work by arguments. Even radar panels. Im thinking about making one myself to experiment on that. .
fulcrum251 Posted September 13, 2006 Author Posted September 13, 2006 I had already read readme.txt of the 3DSMAX plugins before I ask here. I guess argument means name of selections set in 3DSMAX.It seem that parts of aircrafts or ships can move in game. :pilotfly:fly and fight = China 3GO Cyber Air Force =
knellknell Posted September 13, 2006 Posted September 13, 2006 On http://www.lockon-Models.com, there is a video done by strikemax who explain very clearlly how it s works [sIGPIC][/sIGPIC]
fulcrum251 Posted September 14, 2006 Author Posted September 14, 2006 When the website online in local time?I'm afraid I need a whole night without sleeping. :-) :pilotfly:fly and fight = China 3GO Cyber Air Force =
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