ZQuickSilverZ Posted July 5, 2016 Posted July 5, 2016 Red is a normal button push Blue uses the pinky button as a modifier I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
ZQuickSilverZ Posted July 5, 2016 Author Posted July 5, 2016 I would appreciate any suggestions. I consider this an "evolving document". This will be cleaned up and zoned out when it is finished. This is just a preliminary prototype. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Frostie Posted July 5, 2016 Posted July 5, 2016 Personally I don't like the look of the eject button as a pinky selection on the target lock. It could give a nasty surprise. I tend to leave eject on the keyboard. Airbrake works well on the slider for me, set an advanced command to key command when on then key again when off. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
kobeshow Posted July 5, 2016 Posted July 5, 2016 Hi, My suggestion: use the Mode switch on the throttle so you have more available buttons and can even group them together. Generally what I do is Mode1: Combat bindings Mode2: Navigation Bindings Mode3: Takeoff/Landing bindings I think you are using ingame bindings, hence your modifier, which with my method would be unnecessary. You should use the programming software for the HOTAS to get even better functionality, for example: I use the slider on the throttle for 3 functions that need holding down a key: Mode 1: Countermeasures, just slide it up and spam them until you slide it back. Mode 2: Kneeboard Mode 3: Wheelbrake Generally I find that it is worth it to put the time in and use the software, so my main suggetion would be to do that (; [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
MikeMikeJuliet Posted July 5, 2016 Posted July 5, 2016 I have made several iterations of the 25T setup on HOTAS Warthog with scripting. I'm not sure if Rhino allows to do the same things, but I found particularly helpful to automate the TV/LLTV/Fantasmagoria pod under a 3 way switch + 1 sensors master switch. I also divided the setup in 3 major parts: 1 Air to Air, 2 Navigation (default) and 3 Air to Ground. Not sure if this helps at all, but perhaps it gives some ideas. If you want to, I can send you the script if you know how to read it and want to check it out. For the most part our design philosophy seems to follow the same lines. Cheers, MikeMikeJuliet DCS Finland | SF squadron
Frostie Posted July 5, 2016 Posted July 5, 2016 I have my Rhino set up in a similair fashion to Kobeshow, mode 1 for fence out and mode 2 fence in, works like a master arm for me if you like. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
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