Alpenwolf Posted July 5, 2016 Posted July 5, 2016 (edited) hi, in a mission I've created the blue team has to capture a base at which new blue units can spawn. These units have the "late activation" option turned on! In the trigger actions' list these additional blue units can only spawn if the base is captured! The problem is that players can still select these aditional blue units from that base even before it's been captured. The "late activation" option seems to be bugged. Trust me, I've looked into this many times and had an experienced friend look into it as well and we're still facing this issue. Any idea how this can be fixed? I mean, by now I'm sure it's a bug so can you confirm that maybe so we could report this issue to ED? Cheers Edited July 5, 2016 by Alpenwolf HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Dutch Baron Posted July 5, 2016 Posted July 5, 2016 Yes, we tested this many times. The way to reproduce this is to open the included test file in here and then choose the A10A slot, you will then not be able to get in. Once you choose the F15C slot and then exit again and try the A10A slot again, you will then be able to enter in the pit. This would also work if you would have 2 late activated groups and switch between these two groups once, from that point on you can enter both. The A10A group is only activated when the F15C hits the trigger a little further down the taxiway. So even spawning in the F15C will not hit that trigger. Anybody knows the answer to fix this? Or if it's a bug can it please be reported? Many thanks for any help.Act-Group-TEST.miz http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
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