Stonehouse Posted July 12, 2016 Posted July 12, 2016 I could have this wrong but I believe that the new location for "unsigned" mods is to be C:\Users\profile\Saved Games\DCS\Mods and then aircraft and tech etc folders underneath there rather than DCS World\Mods. I have tested this and it certainly seems to work ok. Is there any possibility that functionality could be added so that we can actually nominate a different location outside the system drive? For a lot of people with a dedicated system drive (eg SSDs or fast HDDs) etc filling up the system drive with GBs of data is undesirable. I know I can use symbolic links but not everyone knows how and it would be nice to be able to just use normal windows browse folder functionality to pick a mod folder location. @Moderators - If I have misunderstood how mods are going to work going forward please feel free to delete this. Thanks, Stonehouse
gospadin Posted July 12, 2016 Posted July 12, 2016 You're saying that mods (e.g. aircraft we create) that live in that folder aren't subject to the integrity check? If so, that's at least an improvement from what we have now... My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Stonehouse Posted July 12, 2016 Author Posted July 12, 2016 Don't really know for sure. All I know is I was able to host a server with IC on with the B17 mod in that location and as host didn't see any issues.....but I didn't have anyone available to join the server as a client at that time so it is inconclusive. If you (or someone else reading this) have someone handy to run an experiment with it would be good to know one way or the other. I assume it probably requires client and host to have the same mod sets loaded. Possibly exactly.
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