sabreman Posted July 16, 2016 Posted July 16, 2016 So I made this quick little mod that replaces the default plane you see while using VR in the main menu with the mirage. You can either replace the [DCS World Dir]\Scripts\DemoScenes\sceneVR.lua with the following code: package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} -- ñþäà êëàäåì âñå ñîçäàííûå îáúåêòû function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') scene.m = sceneAPI:addModel("m-2000c", 0, 1.7, 0); scene.m:setArgument(0, 1); --front gear scene.m:setArgument(1, 0.2); --front gear shocks scene.m:setArgument(3, 1); --right gear scene.m:setArgument(4, 0.2); --right gear shocks scene.m:setArgument(5, 1); --left gear scene.m:setArgument(6, 0.2); --left gear shocks scene.m:setArgument(15, -0.2); --right aileron scene.m:setArgument(16, -0.2); --left aileron scene.m:setArgument(38, 0.9); --Canopy scene.m:setArgument(50, 0.5); --Pilot local cam_level = 1.4 scene.cam = sceneAPI:addCamera(3, cam_level , 1.5) scene.cam:setFov(90) scene.cam.transform:lookAtPoint(-10.0, cam_level, 5); scene.flr = sceneAPI:addModel("shelter_floor", 0,0,0); scene.flr:drawToEnvironment(true); scene.flr.transform:scale(2,1.5,1.5); scene.sh = sceneAPI:addModel("ukrytie", 0,0,0); scene.sh:drawToEnvironment(true); scene.sh.transform:scale(2,2,2); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end Or use this JSGME mod.
Highwayman-Ed Posted July 30, 2016 Posted July 30, 2016 Thanks Sabreman, Any idea if we can use any arguments to arm the aircraft? Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted July 30, 2016 Posted July 30, 2016 (edited) Ignore that, add them in the same as you would call the aircraft model and position them to the pylons. The only thing I have to figure out now is how to rotate them... (WIP) scene.m = sceneAPI:addModel("mk-82a", -0.622000, 1.061, -3.132000); Edited July 30, 2016 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Hawkeye60 Posted July 30, 2016 Posted July 30, 2016 Also see here, http://forums.eagle.ru/showthread.php?t=170379 Check out the F18!:) "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Recommended Posts